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Cyclopean Hermit Creature 12
Uncommon Chaotic Evil Huge GiantHumanoidMutant
The cyclopes are violent giants with a tragic past. Although they possess only one eye, they could once see far more than most, possessing occult wisdom and divinatory magic that gave them the mystic ability of foresight. But their legendary oracular powers failed to prevent the fall of their society, and the vast kingdoms of the cyclops long ago collapsed into ruin. Today, cyclopes have forgotten much of what they once knew, and they skulk among the crumbling remains of their fallen cities like forgotten kings and queens gone mad.
Perception Master Low Light Vision
Languages Common, Cyclops, Jotun
Skills Athletics Master , Fortune-Telling Lore Legendary , Survival Master
STR +7 , DEX +1 , CON +6 , INT -2 , WIS +4 , CHA -1
Items greatclub, hide armor
AC 32
Saving Throws Fort +25, Ref +19, Will +22
HP235
Speed 30ft
Melee greatclub +25 [ +20 / +15 ] (backswing, reach 15 feet, shove), Damage bludgeoning   horn +25 [ +20 / +15 ] (reach 15 feet,), Damage piercing   Fist +25 [ +21 / +17 ] (agile, reach 15 feet), Damage bludgeoning   Powerful Charge Two Actions The great cyclops Strides twice and makes a horn Strike. If it moved at least 20 feet away from its starting position, the Strike’s damage is increased to +1d10+7 .
Ranged Rock +23 [ +18 / +13 ] (brutal, range increment 120 feet), Damage bludgeoning
Special Abilities Catch Rock Reaction Ferocity Reaction Flash of Brutality Free Action
  • (divination, fortune, occult)
  • Frequency once per dayand recharges when the great cyclops uses Ferocity
  • Trigger The great cyclops succeeds at an attack roll.
  • Effect The attack becomes a critical success.

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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