The typical kobold trains with agile weaponry, favoring the light pick for its use in crafting new tunnels to expand their domains through underground reaches. Kobolds are capable of landing sneaky strikes against unsuspecting foes but are just as quick to scamper off to safety when they don’t, as a group, outnumber their enemies at least two to one. | |
Perception | Trained darkvision |
Languages | Draconic |
Skills | Acrobatics [roll1d20+5| Trained], Craft Trained ( traps ), Stealth Trained |
STR +1 , DEX +3 , CON +0 , INT +0 , WIS +1 , CHA -1 | |
Items | leather armor, sling (20 bullets), spear |
AC | 16 |
Saving Throws | Fort +4, Ref +7, Will +3 |
HP | 8 |
Speed | 25 feet |
Melee | 1 action spear Trained , Damage piercing |
Ranged | 1 action sling Trained (propulsive, range increment 50 feet, reload 1), Damage bludgeoning
1 action spear Trained (thrown 20 feet), Damage piercing |
Special Abilities | Hurried Retreat 1 action Requirements The kobold warrior is adjacent to at least one enemy. Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that’s not adjacent to any enemy. Sneak Attack The kobold warrior deals extra precision damage to Flat-Footed creatures. |