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Argyris Jökull

8 Level (900/48000 XP for level-up) Criminal / Spy Background Halfie Race / Species / Heritage Chaotic Neutral Alignment
Rogue
Level 4
Hit Dice: 4/4
1d8+5 Class 1
Warlock
Level 4
Hit Dice: 4/4
1d8+5 Class 2

STR
13
+1
DEX
14
+2
CON
20
+5
INT
14
+2
WIS
10
+0
CHA
20
+5
83
Hit Points
+2
Initiative (DEX)
17
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
+6 Expertise Bonus
+3 Proficiency Bonus
+1 Strength
+5 Dexterity
+5 Constitution
+5 Intelligence
+3 Wisdom
+8 Charisma
saving throws
+2 Acrobatics DEX
+0 Animal Handling WIS
+2 Arcana INT
+1 Athletics STR
+11 Deception CHA
+2 History INT
+0 Insight WIS
+11 Intimidation CHA
+5 Investigation INT
skills
+0 Medicine WIS
+2 Nature INT
+0 Perception WIS
+5 Performance CHA
+11 Persuasion CHA
+2 Religion INT
+5 Sleight of Hand DEX
+5 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Frost Brand Rapier +5 DEX 1d8+2 Piercing
 Finesse
Dagger +2 DEX 1d4+2 Piercing
 Finesse, Light, Thrown
Dagger +2 DEX 1d4+2 Piercing
 Finesse, Light, Thrown
Handaxe +1 STR 1d6+1 Slashing
 Light, Thrown
Shortbow +1 STR 1d6+1 Piercing
 Ammunition, Range, Two-Handed
Rapier +5 DEX 1d8+2 Piercing
 Finesse
Longbow +4 STR 1d8+1 Piercing
 Ammunition, Heavy, Range, Two-Handed
Attacks
Frost Brand Rapier, Leather, Dagger, Dagger, Handaxe, Shortbow, Rapier, Longbow, Arrows, Backpack, Ball Bearings (bag of 1000), Bedroll, Bell, Candle, String, Crowbar, Hammer, Piton, Lantern Hooded, Oil (flask), Rations (1 day), Tinderbox, Waterskin, Rope Hempen (50 feet), Thieves' Tools, Clothes Common

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 380, Platinum: 0 Money
Infernal, Thieves’ Cant

Languages & Proficiencies
Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)

Ideals
Something important was taken from me, and I aim to steal it back.

Bonds
An innocent person is in prison for a crime that I committed. Im okay with that.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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