+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+1 | Strength | |
+5 | Dexterity | |
+5 | Constitution | |
+5 | Intelligence | |
+3 | Wisdom | |
+8 | Charisma |
+2 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+1 | Athletics | STR | |
+11 | Deception | CHA | |
+2 | History | INT | |
+0 | Insight | WIS | |
+11 | Intimidation | CHA | |
+5 | Investigation | INT |
+0 | Medicine | WIS | |
+2 | Nature | INT | |
+0 | Perception | WIS | |
+5 | Performance | CHA | |
+11 | Persuasion | CHA | |
+2 | Religion | INT | |
+5 | Sleight of Hand | DEX | |
+5 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Frost Brand Rapier | +5 | DEX | 1d8+2 | Piercing | |
Finesse | |||||
Dagger | +2 | DEX | 1d4+2 | Piercing | |
Finesse, Light, Thrown | |||||
Dagger | +2 | DEX | 1d4+2 | Piercing | |
Finesse, Light, Thrown | |||||
Handaxe | +1 | STR | 1d6+1 | Slashing | |
Light, Thrown | |||||
Shortbow | +1 | STR | 1d6+1 | Piercing | |
Ammunition, Range, Two-Handed | |||||
Rapier | +5 | DEX | 1d8+2 | Piercing | |
Finesse | |||||
Longbow | +4 | STR | 1d8+1 | Piercing | |
Ammunition, Heavy, Range, Two-Handed |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.