A zombie’s only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they’re destroyed. | |
Perception | Untrained ; Darkvision |
Skills | Athletics Trained |
STR +3 , DEX -1 , CON +1 , INT -5 , WIS +0 , CHA -1 | |
AC | 13 |
Saving Throws | Fort +6, Ref +1, Will +2 |
HP | 7 - Immunities death effects, disease, mental, paralyzed, poison, unconscious; - Weaknesses positive 5, slashing 5 |
Speed | 25 feet |
Melee | 1 action Fist Expert +2 -3 Damage Bludgeoning plus Grab
Grab |
Special Abilities | Slow- A zombie is permanently slowed 1 and can’t use reactions. Slowed- You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. Because slowed has its effect at the start of your turn, you don’t immediately lose actions if you become slowed during your turn. Negative Healing (disease) A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead. Plague-Ridden (disease, necromancy) The zombie carries a plague that can create more of its own kind. This functions as the plague zombie’s zombie rot, except at stage 5, the victim rises as another of the zombie’s type, rather than a plague zombie. |