Magical Resistances The Toiryo is advantaged for saving throws against spells and magical effects.
Innate Spellcasting The Toiyro's spellcasting ability is CHA, (DC16, +8 to hit with spell attacks) The listed spell-list are the spells it may cast with this ability with no components required.
Manipulate Resin The Toiryo can shape and control it's resin armor at will, as if it was using the Bigby's Hand spell, but does not require concentration and has an unlimited duration. Once the resin armor is destroyed, the Toiryo cannot summon more armor until it takes a long rest.
Vile Transformation If the Toiryo spends 8 hours infusing an incapacitated or willing creature with it's essence, the creature must make a DC 16 CON saving throw, on a failed save, the creature begins to transform into a Toiryo of appropriate type for the creatures race.
Ribbon Dagger. Melee Weapon Attack: +7 to hit, reach 15ft, one target. Hit: 5(1d4+3) piercing damage plus 17 (5d6) psychic damage.
Underdark, Caverns, Dungeons