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Senapï

1 Level (0/300 XP for level-up) demon acolyte Background demon Race / Species / Heritage chaotic evil Alignment
Fighter
Level 1
Hit Dice: 1/1
1d8+4 Class 1

STR
16
+3
DEX
8
-1
CON
18
+4
INT
14
+2
WIS
10
+0
CHA
12
+1
21
Hit Points
+8
Initiative (DEX)
10
Armor Class (AC)
+2
Prof. Bonus
50
Speed (walk/run/fly)
4 / 4
dark mana
Spellcasting ...
+4 Attack mod
INT Ability
+2 Abi Mod
12 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+5 Strength
-1 Dexterity
+6 Constitution
+4 Intelligence
+0 Wisdom
+1 Charisma
saving throws
-1 Acrobatics DEX
+0 Animal Handling WIS
+7 Arcana INT
+9 Athletics STR
+1 Deception CHA
+2 History INT
+0 Insight WIS
+7 Intimidation CHA
+2 Investigation INT
skills
+0 Medicine WIS
+2 Nature INT
+0 Perception WIS
+4 Performance CHA
+4 Persuasion CHA
+2 Religion INT
-1 Sleight of Hand DEX
-1 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Short Sword +5 STR 2d6+3 slashing
 Finesse, light
Attacks

Spell Book


Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
demonic, common

Languages & Proficiencies
brave, reckless, devious

Personality Traits
wealth, power

Ideals


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Level 0 Spells

Vecna's Spell Mods

Frost Bolt

0-level (Cantrip) Evocation

Casting Time 1 Action
Range 120ft
Duration Instantaneous
Components V, S

You hurl a mote of frost at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d20+7 1d10 ice damage. A damp object hit by this spell freezes if it isn't being worn or carried.
At higher levels: This spell's damage increases by 1d10 when you reach 5th level ( 2d10 ), 11th level ( 3d10 ), and 17th level ( 4d10 ).

Class(es): Artificer, Sorcerer, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)

Level 1 Spells

Cure Wounds

1-level Evocation

Casting Time 1 action
Range touch
Duration Instantaneous
Components V, S

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. 2nd level 2d8 , 3rd level 3d8 , 4th level 4d8 , 5th level 5d8 , 6th level 6d8 , 7th level 7d8 , 8th level 8d8 , 9th level 9d8 .

Class(es): Soulbond, Lightworker, Restoring Light Templar

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Created by

senapichan.

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