+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+5 | Strength | |
-1 | Dexterity | |
+6 | Constitution | |
+4 | Intelligence | |
+0 | Wisdom | |
+1 | Charisma |
-1 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+7 | Arcana | INT | |
+9 | Athletics | STR | |
+1 | Deception | CHA | |
+2 | History | INT | |
+0 | Insight | WIS | |
+7 | Intimidation | CHA | |
+2 | Investigation | INT |
+0 | Medicine | WIS | |
+2 | Nature | INT | |
+0 | Perception | WIS | |
+4 | Performance | CHA | |
+4 | Persuasion | CHA | |
+2 | Religion | INT | |
-1 | Sleight of Hand | DEX | |
-1 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Short Sword | +5 | STR | 2d6+3 | slashing | |
Finesse, light |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Vecna's Spell Mods
0-level (Cantrip) Evocation
You hurl a mote of frost at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d20+7 1d10 ice damage. A damp object hit by this spell freezes if it isn't being worn or carried.
At higher levels: This spell's damage increases by 1d10 when you reach 5th level ( 2d10 ), 11th level ( 3d10 ), and 17th level ( 4d10 ).
1-level Evocation
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. 2nd level 2d8 , 3rd level 3d8 , 4th level 4d8 , 5th level 5d8 , 6th level 6d8 , 7th level 7d8 , 8th level 8d8 , 9th level 9d8 .
Statblocks for your Trinkets, businesses, building, castles, empires.