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Linden

6 Level (12/23000 XP for level-up) Honorary Knight of Amogus Background Halfling (Stout) Race / Species / Heritage True Neutral Alignment
Fighter(Arcane Archer)
Level 6
Hit Dice: 6/6
1d10+2 Class 1

STR
12
+1
DEX
20
+5
CON
14
+2
INT
16
+3
WIS
12
+1
CHA
12
+1
52
Hit Points
+5
Initiative (DEX)
17
Armor Class (AC)
+3
Prof. Bonus
25
Speed (walk/run/fly)
+6 Expertise Bonus
+3 Proficiency Bonus
+4 Strength
+5 Dexterity
+5 Constitution
+3 Intelligence
+1 Wisdom
+1 Charisma
saving throws
+8 Acrobatics DEX
+1 Animal Handling WIS
+3 Arcana INT
+1 Athletics STR
+1 Deception CHA
+3 History INT
+4 Insight WIS
+1 Intimidation CHA
+3 Investigation INT
skills
+1 Medicine WIS
+3 Nature INT
+4 Perception WIS
+1 Performance CHA
+4 Persuasion CHA
+3 Religion INT
+5 Sleight of Hand DEX
+5 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Longbow +8 DEX 1d8+5 piercing
 Ammunition, Heavy, Range, Two-Handed
Shortsword +8 DEX 1d6+5 piercing
 Finesse, Light
Light Crossbow +8 DEX 1d8+5 piercing
 Loading, Range, Two-Handed
Scimitar +8 DEX 1d6+5 Slashing
 Finesse, Light
Heavy Crossbow +8 DEX 1d10+5 piercing
 Heavy, Loading, Range, Two-Handed
Attacks
Archery fighting style +2 to ranged attacks

ASIs: Level 4 - +2 Dex

Halfling Luck. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave: You have advantage on Saving Throws against being Frightened.

Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.

Stout Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

Features & Traits
CURRENCY:
1785gp 10sp 4cp
9 Elven coin
5x Potion of Healing
12 pounds of Fire Elemental Ash
Vanor’s Lucky Earrings, A pair of earrings in the shape of the morning sun: The wearer gains +2 for saves from undead sources.

Guiding Baton
Wondrous (Arrow) - Weightless - Soulchain Attunement

A featherless arrow with a narrow head at its tip, built to be aerodynamic and quick, it zips around the battlefield with a mind of its own, always set on returning to its wielder.

This arrow counts as magical for the purposes of bypassing resistances and immunities.

The Endless Duet. Whenever you fire this arrow from your bow, it will always return to you in time for your next attack, following the most direct route to do so. Any creatures in the line on return must make a DC 14 Dexterity saving throw or take 1d8 piercing damage on a failure.

Traveller's Best Friend. Whenever you hold this arrow flat in your palm it always points North.


Suspicious Helmet
Wondrous (Helmet) - Common

An oddly shaped helmet with a glass visor. You think wearing this might be more harmful in combat than helpful.

Impending Concern. When worn, this helmet will play a noise whenever the wearer interacts with the body of an incapacitated creature with any action, bonus action or skill check. This noise can only be heard within the helmet and is determined by who caused the creature to be incapacitated: (Wearer - Loud Horn, Other Creatures - Familiar Tune).

The Loud Horn lasts for 1 round and the Familiar Tune lasts for exactly 2 minutes and 42 seconds. While the Familiar Tune is active, the wearer is deafened until the end of it's duration.

This item has no value outside of RP, and cannot be sold

Breastplate
Longbow
Light Crossbow
2x shortsword
Dice set

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common, Halfling
Prof - Acrobatics, Perception

Languages & Proficiencies
Afraid of exiting a building from the main entrance in Isi Obodo.

Flaws
57 years old

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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