ASSASSINATE: During her first turn, Captain Four Hearts has advantage on attack rolls against any creature that hasn't taken a turn. Any hit she scores on such a creature is a critical hit. EVASION: If Captain Four Hearts had to make a DEX save for half-damage against some effect, she instead takes no damage. If she fails, she takes half-damage. SNEAK ATTACK: Once per turn, Captain Four Hearts deals an extra 14 (4d6) 4d6 damage when she hits a target with a weapon and has advantage on the attack. She can also sneak attack when the target is within 5ft. of one of her allies who is not incapacitated and Captain Four Hearts does not have disadvantage.
When unarmed, Captain Four Hearts has three claw attacks. CLAWS. Melee Weapon Attack: +6 to hit 1d20+6 , reach 5ft., one target. Hit: 3 (1d4+3) 1d4+3 slashing damage. Captain Four Hearts has two cutlass attacks. CUTLASS. Melee Weapon Attack: +6 to hit 1d20+6 , reach 5 ft., one target. Hit: 6 (1d6+3) 1d6+3 piercing damage. Captain Four Hearts has two hidden throwing knives she can throw instead of attacking with her cutlass. THROWING KNIFE. Ranged Weapon Attack: +6 to hit 1d20+6 , range 20/60 ft., one target. 3 (1d4+3) 1d4+3 piercing damage.
LEGENDARY ACTIONS 2 Actions per encounter. CLAW ATTACK: on another creature's turn, Captain Four Hearts can attack a creature that is within 5ft of her. Costs one Action. CLAWS. Melee Weapon Attack: +6 to hit 1d20+6 , reach 5ft., one target. Hit: 3 (1d4+3) 1d4+3 slashing damage. MOVEMENT: on another creature's turn Captain Four Hearts can move up to 20 ft. Costs one Action.