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Scepter Zombie CR: 1/4

Medium undead, lawful neutral
Armor Class: 13
Hit Points: 22hp (3d8+9) 3d8+9
Speed: 30 ft , fly: 0 ft , burrow: 0 ft , swim: 15 ft , climb: 0 ft

STR

13 +1

DEX

6 -2

CON

16 +3

INT

1 -5

WIS

3 -4

CHA

5 -3

Saving Throws: WIS +0 1d20
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: BLINDSIGHT: 30 ft., passive Perception 8
Languages: Common
Challenge Rating: 1/4

UNDEAD FORTITUDE: If damage reduces the Scepter Monster to 0 hit points, it must make a CON SAVE DC: (5 + the damage taken unless the damage taken is RADIANT or from a CRITICAL HIT). On a success, the Scepter Monster drops to 1 hit point instead.

Actions

CLAWS. Melee Weapon Attack: +3 to hit 1d20+3 , reach 5 ft., one target. Hit: 4 (1d6+1) 1d6+1 bludgeon damage and the target is grappled as the Scepter Monster wraps its arms around the target and squeezes (Escape DC: 11). The Scepter Monster can grapple only one target at a time.

A terrible fusing of human and war crab parts

Created by

Dazzlinkat.

Statblock Type

Monster

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