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Lumadee Laramie

1 Level (0/300 XP for level-up) Noble Background Satyr (Antlers) Race / Species / Heritage Neutral Alignment
Bard
Level 1
Hit Dice: 1/1
1d8+3 Class 1

STR
12
+1
DEX
13
+1
CON
16
+3
INT
12
+1
WIS
13
+1
CHA
17
+3
11
Hit Points
+1
Initiative (DEX)
12
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
3 / 3
Inspiration
Spellcasting ...
+5 Attack mod
CHA Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+3 Dexterity
+3 Constitution
+1 Intelligence
+1 Wisdom
+5 Charisma
saving throws
+1 Acrobatics DEX
+1 Animal Handling WIS
+3 Arcana INT
+1 Athletics STR
+3 Deception CHA
+3 History INT
+1 Insight WIS
+3 Intimidation CHA
+1 Investigation INT
skills
+1 Medicine WIS
+1 Nature INT
+3 Perception WIS
+5 Performance CHA
+5 Persuasion CHA
+1 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Rapier +3 DEX 1d8+1 Piercing
 Finesse
Dagger +3 DEX 1d4+1 Piercing
 Finesse, Light, Range, Thrown Range: 20/60
Attacks

Spell Book

Racial:
You know one cantrip of your choice from the druid spell list. Wisdom is your spellcasting ability for it. Whenever you spend Hit Dice during a short rest, you can heal your other allies for 1d6 additional hit points per die spent.

Darkvision – Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Creature – Satyrs are creatures with both the fey and humanoid subtype.

Laughing Mad – Satyrs are immune to the confusion spell and forms of madness that are not fey in origin.

Feature: Position of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Features & Traits
Equipment: A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp
Rapier, Leather Armor, Dagger, Diplomats pack, Lyre

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Cantrips: Vicious Mockery, Prestidigitation, (druid) Guidance
1st lvl: Healing Word, Bane, Thunderwave, Featherfall
Spellcasting
Skill Proficiencies- History, Persuasion, Arcana, Perception, Performance

Tool Proficiencies - Dragonchess set

Instrument Proficiencies - Lyre, Panflute, Dulcimer

Languages: Common, Sylvan, Elven

Saving Throws: Dexterity, Charisma

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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