Hamund Handbook Volume 1
Lesser Eye Stalk Wand
Wand
Uncommon
This wand has 5 charges. While holding this wand, you may
spend an action and 1 charge to shoot a magical ray of energy
at a target within 90 feet of you. The type of ray depends on
the type of spectator eye stalk that the wand was crafted
from. Consult the list below to find out what your wand does.
- Confusion Ray. The target must succeed on a DC 13
Wisdom saving throw or become unable to take reactions
until the end of its next turn. On its turn, the target can't
move, and it uses its action to make a melee or ranged
attack against a randomly determined creature within
range. If the target can't attack, it does nothing on its turn.
- Paralyzing Ray. The target must succeed on a DC 13
Constitution saving throw or be paralyzed for 1 minute.
The target can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success.
- Fear Ray. The target must succeed on a DC 13 Wisdom
saving throw or be frightened for 1 minute. The target can
repeat the saving throw at the end of each of its turns,
with disadvantage if the spectator is visible to the target,
ending the effect on itself on a success.
- Wounding Ray. The target must make a DC 13
Constitution saving throw, taking 3d10 necrotic damage
on a failed save, or half as much damage on a successful
one.
When the last charge of this wand is used, it crumbles intodust and is destroyed
Cost: 600 gp