Remove these ads. Join the Worldbuilders Guild

Abjuration Magic

Banishment

4-level Abjuration

Casting Time: 1 Action
Range/Area: 60 Feet
Components: V, S, M
Materials: An item distasteful to the target
Duration: Concentration, up to 1 minute
You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.   If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.   If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.
At higher levels: At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.
Available for: Cleric, Paladin, Sorcerer, Warlock, Wizard, Arcane Trickster Rogue, Crown Paladin, Divine Soul Sorcerer, Eldritch Knight Fighter, Horizon Walker Ranger, Horizon Walker Ranger (Revised), Monster Slayer Ranger, Monster Slayer Ranger (Revised), Vengeance Paladin, Fey Wanderer (UA) Ranger, Fey Wanderer (UA) Ranger (Revised), Watchers (UA) Paladin

Created by

Sassy Panda.

Statblock Type

Spell

Link/Embed