Rats are a ubiquitous menace, scurrying through the sewers and on the streets of nearly every settlement the world over. Though a regular rat darting underfoot might startle or even frighten the average passerby, Giant Rat and Rat Swarm are far more dangerous. | |
Perception | Expert ; low-light vision, scent (imprecise) 30 feet |
Skills | Acrobatics expert , Athletics Trained ( Climb or Swim ), Stealth Trained |
STR -4 , DEX +0 , CON -1 , INT -4 , WIS +0 , CHA -3 | |
AC | 12 |
Saving Throws | Fort +1, Ref +4, Will +2 |
HP | 1 - Immunities Immune to Disease |
Speed | 20 feet, climb 10 feet |
Melee | 1 action jaws Expert +0 -4 (agile, finesse), Damage piercing plus filth fever |
Special Abilities | Filth Fever (disease) The sickened and unconscious conditions from filth fever don't improve on their own until the disease is cured. Saving Throw DC 14 Fortitude; StageĀ 1 carrier with no ill effect (1d4 hours), Stage 2 sickened 1 (1 day), Stage 3 sickened 1 and slowed 1 (1 day), Stage 4 unconscious (1 day), Stage 5 dead |
Rats have a reputation for being vicious, aggressive animals that attack food stores in great numbers and spread disease. While rats are immune to the most severe effects of their own Filth Fever, the disease makes them unpredictable and aggressive. Some populations of rats carry even more deadly diseases, such as Bubonic Plague. |