Litmus
None
None
Acrobatics [Default off Dex, 7AP,BC15,FC7=0HP] Climbing, Dodging, Gymnastics. (+2 OV/RV)
Detective [Int, 7AP,BC10,FC7-4=34HP] Clue Analysis only
Thief [Dex, 9AP,BC10,FC8-1=94HP] Escape Artist, Locks and Safes, Pickpocketing, Security Systems, Stealth
Gadgetry [Int, 6AP, BC25,FC8=73HP] Build Gadget, Identify Gadget.
Charisma [Infl, 4AP, BC20,FC6=38HP] Interrogation, Intimidation, and Persuasion.
Martial Artist [Dex, 3AP, BC25,FC6=37HP] +2 Initiative, American Freestyle Boxing
Medicine [Default off Int, 4AP,BC5,FC6-3=0HP] First Aid only. (+2 OV/RV)
Scientist [Default off Int, 4AP,BC10,FC5=0HP] Analysis, Drawing Plans. (+2 OV/RV)
Vehicles [Default off Dex, 7AP,BC5,FC5-3=0HP] Land Vehicles only (+2 OV/RV)
Weaponry [Default off Dex, 7AP,BC5,FC6-1=0HP] Exotic Weapons, Firearms, Melee Weapons, Missile Weapons (+2 OV/RV)
Area Knowledge: City [20HP] Metropolis, especially Little Moscow
Scholar [10HP] -2 Column Shift bonus to the OV/RV of action checks regarding recent Newspaper and TV news stories
Headquarters - Confined [10HP] apartment with huge chart of Metropolis with newspaper clippings and notes of possible villainous activity
Gadget Laboratory [5AP maximum, =?HP] scattered around the apartment are tools for mechanical and electrical projects
Secret Identity [-10hp]
Mistrust [-50hp]
Serious Irrational Hatred [-25hp] of all types of Immorality (Resist 11)
Trademark - Serious Irrational Attraction [-25hp] to leave a piece of litmus paper wherever he has investigated, even covertly.
Newspaper Delivery
: Wealth 2 ( Approx. Annual Income : $5000)
ARMORED COSTUME [30HP, R5, BODY8 (+60HP)] It's a really good trenchcoat and Fedora.
MASK [13 HP, R5, Body2 (6HP), Sealed Systems 3AP,BC5,FC5-2(gas only, not radiation)=11HP, Shade(protection from blinding) 2AP,BC5,FC4=9HP] Mask changes color with the temperature of Litmus' face, red when angry, blue when calm.
CAR, Extremely Low-budget [HP, R5,Body5 (24HP), Str4 (HP), Running 6AP,BC,FC=HP]
Rocket Pistols [11HP, Reliability 5, Body 2 (+6HP), Ammo Unlimited, Flight 4AP,BC10,FC3=18HP, Super Breath 3AP,BC10,FC4=18HP], These over-clocked hair dryers have a Freakshow power supply, making them quiet and cool, compared to the large amount of airflow they produce. They can be dialed back to control the amount of air output. They have no filters, so any substance released near the inlets will be projected outward. One pistol used without the other operates at -1AP to all powers.
Hammer Empire Smoke Grenade (for Rocket Pistols) [3HP, R5, Body1 (+3HP), Fog [5AP,BC5,FC3=17HP, Ammo2(-10HP) Volume=APs+5, duration depends on airflow]
Glue Spray (for Rocket Pistols) [5HP, R5,Body1 (3HP), Glue [3AP BC15,FC5,=25HP Ammo2(-10HP)]
Flash-Bang Stun Bombs [5HP, R5,Body1 (3HP), Flash [5AP BC20,FC4 =36HP, Ammo1(-20HP)]
Hammer Empire Pistol & Ammo [5HP, R5, Body2 (6HP), EV4 [4AP BC5 FC1=9HP] Range4 [4AP BC5 FC1=9HP], Ammo6 (-6HP)]
Police Scanner [4HP, R5,Body1 (3HP), Radio Communication 1AP, BC10,FC3-1=11HP Range+5, Receive Only
Safeguard Cell Phone with Dr. Hank McCoy's phone number [4HP, R5, Body1 (3HP), Radio Communication 1AP, BC10 ,FC3+1 =12hp Range+5,Scrambled]
Video Recorder with Flash Memory [5HP, R5, Body1 (3HP), Recall 8AP, BC5,FC1=15hp
Metropolis Police Zip-Tie Binder (handcuffs) [9HP, R5, Body2 (6HP), Snare 4AP,BC15,FC4,=27HP]
Skeleton Keys [7HP, R5 ,Body 1 (3HP), Thief - Safes & Locks, Escape Artist 4AP,BC10,FC8-4=22HP]
Medical scissors [8HP, R5, Body1 (3HP), Claws 4AP,BC25,FC1=29HP]
Sharpie pen
Disposable lighter
Pen-light
Invisible Ink Pen (becomes visible temporarily with heat)
Pieces of Red and Blue litmus paper with today's date written in invisible ink to give out as calling cards.
Several copies of The Watchtower to hand out
Litmus has a spare mask and pair of gloves hidden under the floorboards in an abandoned building near his apartment.
Litmus frequently teams up with The Shadow of Suicide Slum and all members of the Trenchcoat Brigade.
Attribute
Benchmark (based on current attributes above)
DEX (Dexterity)
The individual is agile enough to be a medal winning Olympian gymnast.
STR (Strength)
A normal human that can lift 200lbs over their head.
BODY (Body)
The individual is conditioned to withstand moderate damage without great pain. They may withstand blunt attacks as a prizefighter or a martial artist.
INT (Intelligence)
This individual is the equivalent of a particularly bright high school student.
WILL (Willpower)
The individual possesses enough willpower to override self-preservation and enter an obviously unsurvivable battle.
MIND (Mind)
This person's mind is equipped to deal with great stress as a part of daily life. Undercover agents, leaders of nations and most heroes are in this category.
INFL (Influence)
The individual recieves the normal attention accorded any living creature.
AURA (Aura)
At this level an individual can leave a basic impression on someone.
SPIRIT (Spirit)
This person is so secure in his or her beliefs that he or she is willing to die for them.
WEALTH
This person can afford to spend up to $100 per week