The Red Princess
ACTIONS
On its turn, the ship can take 3 actions, choosing from the options below. It can take only 2 actions if it has fewer than 10 crew and only 1 action if it has fewer than 5. It can't take these actions if it has fewer than three crew.
HULL
Armor Class 15
Hit Points 250 (damage threshold 15)
CONTROL: HELM
Armor Class 16
Hit Points 50
Move up to the speed of its sails, with one 90-degree turn. If the helm is destroyed, the ship can’t turn.
MOVEMENT: SAILS
Armor Class 12
Hit Points 100; –10 ft. speed per 25 damage taken
Locomotion (water) sails, speed 55 ft.; 15 ft. while sailing into the wind; 70 ft. while sailing with the wind
WEAPON: BALLISTA
Armor Class 15
Hit Points 50
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Equipment Inventory at time of game start:
Crew: 2 permanent – Juan & Phillipé
Cargo – capacity 50ton
Food & Water Full Rations for 10 people for 20 days 400lb
Rum 100lb
Spare Rope 500ft spare hemp rope 100lb
Folding Cage Large 6500lb
Folding Cage Huge 14500lb
Spare Wood Plank 20 sq ft 2000lb
Ballista Bolts 20 4.5lb
Sundries Plates, bedding, books, maps, etc. 500lb
Total 24000lb = 12 tons
Features
Gargantuan vehicle (60 ft. by 20 ft.)
Creature Capacity 20 crew, 10 passengers
Cargo Capacity 50 tons
Travel Pace 6 miles per hour (144 miles per day)
*Damage Immunities* poison, psychic
*Condition Immunities* blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
STR | DEX | CON | INT | WIS | CHA |
---|
18 (+4) | 8 (-1) | 16 (+3) | 0 | 0 | 0 |