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Hamund Handbook Volume 1

Turned Soul Gem

Adventuring Gear

Very Rare Requires Attunement

While you are holding this item, you may target one creature
you can see within 30 feet of you. That target must make a
Charisma saving throw with a DC equal to 8 + your
Intelligence modifier + your proficiency bonus. On a failed
save, the target's soul is magically trapped inside this gem.
While the soul is trapped, the target's body and all the
equipment it is carrying cease to exist. On a successful save,
the target takes 7d6 necrotic damage, and if this damage
reduces the target to 0 hit points, its soul is trapped as if it
failed the saving throw. A soul trapped in a gem for 24 hours
is devoured and ceases to exist, and this gem gains 1 charge.
If you die while holding this gem, and if this gem has at
least 1 charge, you return to life within 1d10 days so long as
the gem is in contact with you for the entire duration. If it
ever leaves contact with you, the magic of the gem fades and
becomes a mundane object. At the end of the 1d10 days, the
gem loses 1 charge and you return to life as if the reincarnate
spell had been cast on you, with your new body identical to
one of the creatures whose soul had been devoured by this
item (chosen randomly). Once a body has been chosen, it
cannot be chosen again.


Crushing this gem releases any soul trapped within, at
which point the target's body re-forms in an unoccupied
space nearest to the gem and in the same state as when it
was trapped.

Cost: 30000 gp


Created by

Kraege.

Statblock Type

Item

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