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Human

As explorers and settlers of the known world, humans are one of the most physical diverse group of races. There is no typical human or humanoid. Individuals, may stand from as little as 5 feet, to just under 7 feet tall. They may weight from 120 to 260 pounds, and skin and hair shaes may range from black to milky pale. They might have hair that is curly or straight, and amles often wear facial hair, course of thick. With all that variaty it is not supprising that many humans have non-human blood, revealing hints of anicent giant blood, or mingling with the fey or other lineages magic and mundane. Humans reach adulthood in their late teens and rarely live even a single century.
ability score increase: +2 to any stat or +1 if using a subrace
age:
alignment: Alignments are based on the individual
Size: Medium
speed: 20ft per action point
Languages: Common language of the area
race features:
Weak Genology The human bloodlines are weak, and easily influenced by the forces of magic, magical guardyans, and the whims of the gods. Humans suffer disadvantage on any saves for spells that have the transmutation, curse or enchantment keywords.   Adaptable If you play a human pureblood, you gain a +2 racial ability score increase in any ability area you wish. If you choose a human subrace, you instead gain a +1 racial ability score increase in any ability area, plus your subrace +2 in a specified ability area.   Human Ingenuity As settlers in many lands, and builders of complex civilisations and societies, humans are rarely without their own person knacks or skills. At 1st level a human character gains 1 bonus proficency in any skill of their choice.
Human lands and cultures exist in all parts of the known world. Avid explorers and settlers a humans strengths are in their adaptabilty. They are the true mongrel race, hailing from their lands in the east, yet over centures any millenia spread from place to place. This adaptability is also their flaw, a weak genology and perchant for their cultures wanton uses of magic, has lead to many offshoots of humanoidic races that now populate the world.   In places there are the so called 'beastmen' a line of humans warped by anicent magics rejected by civilisation, and now who multiply and roam the world in semi-nomadic herds. They are wilde, looked down upon, and nearly always underestimated. Then there are Augryn, the bastardisation of men and giants small of mind, but more than making up for that in strength. In some places, Augryn are civilised, while in others they are man-eaters maruding the lands in search of flesh, and who deliet in the sport of 'man-baiting'. Finally there are the Sidhe (Shee), who from fey medling have become bewyched into otherness.   When understanding the human genology, there are four branches:
  • Humanoids - Human and human-kind, purebloods.
  • Ogroids - The shared desendents of Yotan and Human, mixed bloods and halfbreeds
  • Bestiloids - The product of magic gone arwy centuries past, bad polymorph potions, and skinchanger rituals
  • Pixoid - Those humans tricked and bewyched into becoming servants and minions of the fey Courts and powers including; changelings, gangers, dryads, and other such

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MockTurtle.

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