race features:
Boon or Curse
A Sidhe must choose if their affliction is a boon or curse, this will affect which variant of Sidhe they become – once this has been selected it cannot be changed.
Cursed
A cursed Sidhe is one that was taken as child and changed, hexed by a powerful fey or gained the ire of the Courts. They may not know how they came to be so cursed but it is rarely considered a positive.
Change Appearance As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change.
You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait.
You stay in the new form until you use an action to revert to your true form or until you die.
Unsettling Visage When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses.
Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.
Boon
You were likely blessed by a powerful fey or born of an elf or goodly fey and a human parent, raised with an understanding of what you are. Regardless this insight and acceptance causes you to lose the ability to shift freely as your form becomes focused to reflect your inner self meaning no two boon Sidhe look alike.
True self Your form is that of inner most self this marks you as an outsider but also gives a spell-like ability or boon. With your GM to describe your appearance and for boon this can be but is not limited to:
- Your skin is rough and bark like, flowers bloom in your hair. You can speak with animals and each morning the vines in your hair grow 1d4 berries that heal 1d4.
- You eyes lack irises and your skin is a vibrant hue of orange. You admit 20ft of light where ever you go and for 1 minute a day you can see through illusions.
The fey Courts are many and varied, and their hidden settlements can be found in many parts of the world, linked by anicent moonpools and the network of magical lines that cross the world. Changelings are born from human parents who have been bewyched, or from the fey coming into the world for their own ends. From birth changelings are marked as different. The rituals or magic in their spawning marking them as the property of the Courts and their anicent pacts with the gods of the world.
The lives of changelings can be varied and different. For some they grow up in the realms of the Courts slaves under the protection of their master or mistress, only to find freedom later in life, or sent back into the mortal realm when their owner grows tired of keeping them. Others are rejected much earlier, and find themselves returned to their mortal parents, or as children to an orphanage. Yet all Changelings feel the call, sensing the magic in places at the back of their mind from time to time, or seeing fleeting gimpses of glamours that sheild the hidden places. For a changeling, they have never belonged, not in the mortal world or elsewhere.
This often leaves changelings feeling alone, imposters in the world. It is for this reason sages believe that Hags and Changelings have such affinity for shapechanging glamours and transmutations. Something of their mindset allows the feelings of not belonging to imprint upon the magic of the world, so that they can take the form of others and blend into those societies. Other sages believe it has much to do with the rituals of the fey Courts, their twilight feuds being fought with cloak and dagger spies and infiltrators, and picking disposible agents from the myrad of mortal kyn simplying being the most expedient way of recruiting such agents. The shapechanging magic they are greanted, just a tool to allow them to be all the more dangerous infiltrators. For this reason there are no changeling socities, they are rare in number and their need to blend in, leaving them unable to locate their own.