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Wingman3xtreme

Firbolg Race
Majitalian/Arcane Studesnt Origin
Feind Warlock/Pact of the Chain 5 Class & Level
Chaotic Good Alignment
Matron of Fate Deity
Grasping Hand Faction
Knuckles Rank/Position
30 Loyalty
Company

Strength 12
+1
Dexterity 14
+2
constitution 10
+0
intelligence 12
+1
wisdom 18
+4
charisma 16
+3
Total Hit Dice 5
Hit Die
1d8+0
+3 proficiency bonus
+1 Strength
+2 Dexterity
+0 Constitution
+1 Intelligence
+6 Wisdom
+5 Charisma
saving throws
+2 Acrobatics
+4 Animal Handling
+4 Arcana
+1 Athletics
+5 Deception
+1 History
+7 Insight
+5 Intimidation
+4 Investigation
+4 Martial
+4 Medicine
+1 Nature
+7 Perception
+3 Performance
+6 Persuasion
+1 Religion
+2 Sleight of Hands
+5 Stealth
+4 Survival
skills

 
11
MV

Prestige
1
Attunement Slots
14
Armor Class
33
Hit Points
+2
Initiative
30
Speed
WeaponAttackDamage
Short Bow 1d20+2+2 1d6+2
Staff 1d20+2+1 1d6+1
Dagger 1d20+2+2 1d4+2
Attacks
Warlock Level 1: Deception

Faction less | Proficiency in Tinkers Tools. Proficiency in Insight.

Lip Service - Matron of Fate | Proficiency in Persuasion

Majitalian - Arcana

Arcane Student - Perception, Stealth

Grasping Hand Loyalty x28 | +5 HP, Level x28+25 (165)GP Day Job (capped at 5)

Grasping Hand | Alchemist Supplies, Land Vehicle (Jail Wagon)


Proficiences
Armor | Leather | 11 |

Scholars Pack - backpack, book, bottle of ink, ink pen, 10 sheets of parchament, little bag of sand, small knife

Arcane Focus - Orb
Dagger x2
Short Bow
Staff
3 Common Health Potions
1 Antitoxin
1 Potions greater Healing
1 POtion of water breathing
1 Drow Poison
1 Oil of slipperyness
Scrolls:
1x Counter spell
Alchemist Supplies

GP: 660
Faction Bank: 4585
Crafting Token 23

Sea Spray Ring

Ring – Major Uncommon - 900 GP
An elemental gem of water has been set into this driftwood ring.
You can expend one charge to use the following ability:
As a bonus action, you can enhance a spell you hardcast to deal an additional 1d4 bludgeoning damage.
This item has a total capacity of 3 charges. You regain 1 charge after completing a long rest. All charges are regained at the time of the update stream.
[Base Material]
Chilled Stud
(Studded Leather - Major Uncommon) This leather armor appears to be made from some sort of ice drake; it radiates a perpetual layer of cold. Moving or standing on any cold or slick surface allows the wearer to ignore difficult terrain and gain advantage against any effect pertaining to this.
Binding Body Wrap - (Minor Rare – Attunement) This elaborate bodysuit of absorbent cloth bandage stores itself into a convenient spool when not in usage.
It’s always got enough to cover the entire torso, groin and legs of the wearer – but not comfortably so.”
This item takes 10 minutes to don, and must be applied underneath any other clothing.
The wearer of this item reduces any bleed and/or fire damage they suffer by a number of points equal to their charisma modifier.
(Minimum 1) When the wearer of this item spends a Hit dice to heal, they heal an additional hit point per dice spent.
They also gain a +1 bonus on death saving throws. While wearing this item, the user has advantage on ability checks made to spot, locate or track a wounded creature.
Equipment
Grasping Hand
Faction
Mad Man
Stat Array
Majitalian | To some magic is a calling, but to a majitalian, it is part of eveyday life. Majitalians begin play with Detect Magic as an at will ability. This funtions as the spell in all other respects. You also have proficiancy in Arcana Skill. +1 Int.

Arcane Student | Your training in the arcane translates into other professions more easily than most. You receive skill prfociancy in two other skills of your choice (perception, stealth.) Every student has that one spell that stands out to them. You were no different. Choose a single wizard cantrip (Minor Illusion) you cast that at character level.

Firbolg | Str +1; Wis +2

Firbolg Magic | You can cast detct magic and disguis self ith this trait using Wisdom as your spellcasting ability for them. Once you cast either spell you can't cast again with this trait unril you finish a short or long rest. When you use this version of disguis self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.

Firbolg Hidden Step | As a bonus action, you can turn invisable until the start of your next turn or until you attack, make a damage roll or force someone to make a saving throw. Once you use this trait, you can't use it again unril you finish short or long rest. Powerful Build. You count as one size larger when you determining you carrying capacity and the weight you can drag or lift.

Firbolg Powerful Build | You count as one size larger when determining carrying capacity and the weight you can push, drag or lift.

Firbolg Speach of Beast | You have the ability to communicate in a limited manner with beasts and plants. they can understand the meaning of your words, though you have no special ability to understand them in return. you have advantage on all Charisma checks you make to influance them.

Cantrips
Level 1: Eldritch Blast, Prestidigitation

Pact Magic
https://5e.tools/spells.html#blankhash,flstclass:warlock=1

The Feind
1st burning hands, command
2nd blindness/deafness, scorching ray

Dark Ones Blessing
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1). (10hp)

Eldritch Invocations
Agonizing Blast: When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
Repelling Blast: When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.

Pact of the Chain
You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.
When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to use its reaction to make one attack of its own.

4th Level Warlock ASI
+1 Wisdom
+1 Charisma


Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

wingman3xtreme.

Statblock Type

Verum Character Sheet

Link/Embed