Keelhauler(Attuned)
Keelhauler
Being upgraded by Takar Odvin
+1 Mace - Major Very Rare (6000gp, 60 days) - Attunement
This weapon has the following mundane properties:
• You deal an additional 1 cold damage on a hit with this weapon.
• You deal an additional 1 lightning damage on a hit with this weapon.
• You deal an additional 1 thunder damage on a hit with this weapon.
A steel mace enchanted with a skull effigy obtained from the site of a goblin ritual, and tempered with the chlorine breath of a dragonborn in a Hkari forge. Then further enhanced with a manticore stinger being blunted and added to the mace as part of the weapon, and having been tempered further with the chlorine breath of a dragonborn while under rapturous watch from Babylon. Swamp's Grasp was then enchanted with the Sphere of the Death Storm during multiple storms while praying to Babylon. It was later enchanted by a powerful elven drunkard before a statue of Kaheeli.
When you hit with this weapon, you deal an extra 1d6 of your choice of lightning or necrotic damage, which goes through resistances. You gain advantage on Intelligence (Arcana, History, Nature, Religion) checks on the target until your next short or long rest.
Avast!: When you complete a long rest, you can call upon the ambiguity born of the prayers upon this weapon, finding power in the clash of faiths. Choose two spells of 1st level from the Abjuration or Evocation schools. You can cast a spell from the weapon in this way three times (spell save DC 15, +7 to hit with spell attacks, +4 spellcasting ability modifier).
When you hard cast a spell of 1st level or higher from the Abjuration or Evocation schools of magic, or cast a spell using this weapon, one of the following happens as part of the cast (if applicable).
Abjuration: You reduce bludgeoning, piercing and slashing damage taken equal to the spell’s level for the next minute, to a maximum of 3 (non-cumulative).
Evocation: You gain resistance to the damage type dealt by the spell for 1 minute. Additional casting refreshes this duration, and changes the resistance.
[Base Material, Enhancement, Enchantment, Adornment, Special Crafter, Spell Invocation x2]
The Endless Star
THE ENDLESS STAR
Uncommon (600gp) - Wondrous - Earring
You permanently have 1 light of the dancing lights spell without the need of concentration.
You have advantage on and survival checks pertaining to navigation when you can see the stars.
Eye of the Storm Series: Tempest(Attuned)
Eye of the Storm Series: Tempest
Amulet - Minor Legendary (10,000 gp) Hallowed Attunement: Kaheeli
This amulet at first appears to bear the façade of coiling snakes, but upon closer inspection is of great thunderclouds swirling and coiling around one another. In the center of this storm lies a gem that glows faintly.
You gain a +4 bonus to your Dexterity score, to a maximum equal to your ability score cap.
You deal an extra 1d8 lightning damage with melee weapon attacks.
You gain a fly speed of 20 feet. While flying directly above the sea, the fly speed increases to 30 feet, and wind does not negatively affect your ability to fly.
Kaheeli's Storm: You ignore resistance against lightning damage, and you deal an additional point of lightning damage per damage die whenever you would deal lightning damage.
Storm Lord: This amulet is a holy symbol and arcane foci of Kaheeli, and holds 10 charges. You can use an action to expend the amulet's charges to cast one of the following spells from it, using your Wisdom as the spell ability modifier: Shocking Grasp (0 charges), Feather Fall (1 charge), Gust of Wind (2 charges), Call Lightning (3 charges), Storm Sphere (4 charges), Maelstrom (5 charges). The amulet regains 1d6 expended charges after a short rest, or all expended charges after a long rest.
[base material, adornment, enhancement, enchantment, spell invocation x 1, special crafter]
Death Grip Gauntlets(Attuned)
Death Grip Gauntlets
Attunement
Whenever you would deal damage through grappling or through unarmed attacks, you deal an additional 1d6 necrotic damage. In addition you have advantage on saving throws vs death effects or any attack that would deal necrotic damage.
Helmsman Pin
Helmsman Pin
Pin (Wondrous) - Minor Rare - Non Attunement
The Icy Winds howl in front of the Helmsman, as his ship shakes, and the crew shivers but he is not deterred, he shall deliver his crew to safety. To the Eye of the Storm, to its calm waters. However he failed, yet, he is still trying, even in the afterlife.
Windy Grasp: If you are critically struck by a melee weapon that does cold damage, you may reduce it by 2 Damage.
[Base Material]
Air Takar 1
Air Takar 1
Shoes (Wondrous) - Masterwork
Environmental damage received from walking on a hazardous surface is reduced by 1.
Icy Hot Eye patch
Icy Hot Eye patch
Eye patch (Wondrous) - Major Uncommon (850gp)
This eyepatch leaves a cooling sensation on the eye it's placed over, soothing wounds and burning at some points.
When you deal fire or cold damage, you can use a reaction to heal for 1d4 hit points. This ability can be used twice, refreshing at dawn.
Teleront's Carriage of Fast Travelling
Teleront's Carriage of Fast Travelling
Wondrous (Carriage) - Arcadum
This powerful magical vehicle has multiple aspects.
Type: Land
Size: Gargantuan 1,200lb
Space: 15ft wide, 30ft long, 12ft high.
Ability Scores: STR 16 (+3), DEX 15 (+2), CON 16 (+3)
Armor Class: 15 / 20
Hit Points: 1,500 (500 / 300)
Damage Threshold: 14; resistant to piercing from non-siege weapons.
Speed: creature-propelled, or spectral steeds.
Propulsion Method: Teleront's Carriage is pulled by at least 6 large creatures, or 2 huge creatures.
Driving Method: Reins.
Crew: One driver.
Passanger Capacity: 10
Cargo Capacity: up to 10,000lb on the cab roof
-Passengers of this vehicle are in an increased state of comfort while travelling. Conjured snacks, and weather acclimation inside the coach ensures that the passengers are always comfy.
-The carriage has an enhanced interior to what one would expect. It can hold up to ten occupants inside the coach.
-Spectral Steeds: The carriage driver can as an action conjure a team of horses which come hitched and ready to pull the carriage, these horses have a base speed of 80 feet, and can pull, in excess of the carriage, 32,000lb. The carriage driver can suppress this and allow other beasts or creatures to hitch to the wagon and pull it instead.
-The carriage appears to be missing a piece. In its center, there is a large indention where it seems a sort of massive gem is meant to be placed. Recovering this gem known as the Lost Gem of Fast Travelling, would allow this carriage's abilities to reach its full potential.
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Gex
Small Beast, True Neutral
AC: 13
HP: 14 (2d6+6)
Speed: 25 ft. Walk 30 ft Climb and Swim.
ABILITIES
STR 9 (-1), DEX 16 (+3), CON 16 (+3), INT 5 (-3), WIS 14 (+2), CHA 8 (-1)
Skills: Perception +5, Stealth +6.
Damage Resistance: Lightning
Senses: Darkvision 60 ft., Electricity Sense; Passive Perception 15.
Languages: --
ACTIONS
Bite: melee martial attack (+6 Atk, reach 5 ft., one target, 1d6+3 piercing damage.)
Shock: ranged martial attack (+6 Atk, reach 20/80 ft., one target, 1d4+3 lightning damage.)
SPECIALS
Electricity Sense. Shocker lizards automatically detect any electrical discharges within 100 feet.
==============================
Magic items
Freemen Cloak: This cloak provides not only a convenient method to display ones own sigil, but it also is infused with the freedom of the sea, you gain advantage on any saving throw that would impede your movement.
Utility items
Miner's Pick
Backpack
Crowbar
Holy Focus
Waterskin
Silk Rope (50ft)
Grappling Hook
1 Empty Vial
Utility Weight: 15lbs
Tools
Weapons
Dark Prince's Storm
Tonfa
Weapon Weight: 8lbs
Potions
Consumables
2 lbs of Flour
2 Smokestick
25 gp of Silver Dust
4 Bag of ball bearings
Consumables Weight: 5 lbs
Takar's Deals
2 signal whistles
Blades that Shine and Glisten: The Ordean Pin-Up Manuscript
Ladenvar Drug x2
Dragonweed x12
Abyssinian Tea x6
Half Moon x6
Stardust x7
Ice Pony x5
Carpenter's Tools(Master Work)
Jeweler's Tools (Master Work)
Smith's Tools(Master Work)
=======================
Bandolier (Master Work)
Consumables Weight: 0 lbs
Bandolier
1 Scroll of Bless
1 Scroll Cure Wounds
1 Scroll of Shield of Faith
Consumables Weight: 3 lbs
Bandolier
1 Scroll of Bless
1 Scroll of Healing Word
Consumables Weight: 2 lbs
Bandolier
1 Scroll of Healing Word
1 Scroll of Cure Wounds
Consumables Weight: 2 lbs
White Oak Sapling in a pot
Top hat from a Leprechaun
Bottle of Ancient Elven Wine from the Rift
Self-Playing Lute
Total Weight: 35 out of 390
Random Stuff
Wand of Sparks
Bottle of Ancient Elven Wine from the Rift
Automatic Quill
Self-cleaning Toothpick
Insta-Supplies!
Rent-A-Blessing
1 Mirror usable for Scrying
DC 19 Disguise as Don Skyfixa
Wand of Giggles: Causes a target to have a brief giggling fit once per day. DC 10 Wisdom save to resist.
Wand of Haunting: Creates an image of a cartoonish ghost and makes spooky noises.
Ox and Cart
Chest 1: 12 Scrolls of Comprehend Languages
4 Scrolls of Pass without a trace
6 Scrolls of Healing Word
5 Scrolls of Gentle Repose
1 Scrolls of Detect Magic
11 Scroll of Tongues
3 Pass without Trace Scrolls
1 Potion of Invisibility
5 Oil Of Slipperiness
4 Potions of Flying
8 Potions of Speed
4 Gaseous Form Potions
7 Potion of Heroism
6 Potion of Invulnerability
Total: 112lbs
Chest 2: Which Booty? Witch Booty.” Doltenian Workout Manual for a Body your Partner Will Make Pacts Over
Rhinestone G.O.A.T Jacket
1 Aesir Holy Symbols
Masterwork Spyglass
1 Silver Coin with the Symbol of Kaheeli on it
Wand of Heating: Warms an object.
Wand of Chilling: Cools an object.
Wand of Cleaning x2: Cleans objects.
Self-Playing Lute & Self-Playing Drums
1900 gp Diamond Dust
1k Diamond
500 gp Diamond x 2
Pearl of Omi
Pouch of money Holding (Inside is 25000 plat)
10 Dsangir Scales
Chest 3: 4 Potion of Invulnerability
1 Scroll of Hunter's Mark
1 Elixer of Health
8 Potion of Supreme Healing
Bandolier (Master Work) x 3
Carpenter's Tools(Master Work)
Jeweler's Tools (Master Work)
Smith's Tools(Master Work)
Keelhauler
THE ENDLESS STAR
Eye of the Storm Series: Tempest
Helmsman Pin
Air Takar 1
Total: 43 lbs
Chest 4:
Total: 0 lbs
Chest 5:
Total: 0
Weight: 155 lbs
Rose of Razzozin(When the rose is dipped in the blood of the recently slain they are raised to life. This is a one time use consumable. The recipient must not have been dead longer than 1 hour. It is an action to use the rose.)
Ship Fund: 72928pp
Gold: 9246 Platinum and 3 Gold
Crafting Tokens: 0
**Captain's Cuirass**
Major Very Rare- Armor- Studded Leather - non- attunement
*The leather armor of an unnamed sea captain, whose story has been lost to the depths of the sea. Whoever this captain was, they were either quite adept at magic, or had a crew with a similar skillset.*
**Mental Bastion** - You gain Resistance to Psychic damage.
**Red Shirt** - While you are taking bleed damage, you gain 2 additional DR to Physical and Cold damage.
[Base Material, Adornment, Enchantment]
Hadren's Stuff to be Returned
Equipment