Orde Origins: +1 Cha and Religion Prof.
In Plain Sight Warlock Cantrip (Prestidigitation) and Deception Prof.
Wood Elf: +2 Dex and +1 Wisdom, 35 base move, Darkvision, Perception Prof. Can attempt to hide when only lightly obscured.
Oloken'hai Devout: Lip Service (+1 Intelligence), Arcana Prof, and once per mission can set a mental skill roll to 15
Cleric Proficiencies: History and Persuasion Prof.
Weapon Proficiencies: Simple Weapons, Shortsword, Longsword, and Longbow Proficiencies.
Armor Proficiencies: Light Armor, Medium Armor, Shields.
Ever Eye General Bonuses: The swirly Eye, +2 Intelligence, Disguise and Forgery Kit Proficiency, Cackling Mad
Ever Eye CM: +5 HP
Class Abilities:
Madness Cleric - Delusions of Grandeur You have an advantage on saving throws against effects that would cause you to become charmed or frightened.
An Imbalance of Humors You can use your action to touch a willing creature to give it resistance to acid, cold, fire, or lightning damage. If you choose resistance to acid or lightning damage, the creature also gains vulnerability to the other. If you choose resistance to cold or fire damage, the creature also gains vulnerability to the other. The resistance and vulnerability both last for 1 minute. You may use this ability a number of times per day equal to your Wisdom modifier, and regain these uses after a long rest. (3 uses per day currently)
Channel Divinity: Turn Undead As an action, each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
Channel Divinity: Hysteria As an action, you may present your holy symbol and invoke hysteria on creatures with 30 ft. of you. All those affected must make Wisdom saving throws. If a creature fails, they lose the ability to distinguish friend from foe, regarding all other creatures it can see as enemies until the end of their turn. Whenever an affected creature chooses a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.
Insane Focus: At the start of your turn, you may choose to give yourself advantage on every roll you would make for the rest of your turn. If you do, you are immediately after affected by the spell Confusion for a number of rounds equal to the number of rolls you gained advantage on from this ability. You may use this ability once per short rest.
Blessing of Oloken'Hai: The character gains a +4 to Skill checks for 3 rounds. Activating this ability is a free action at the start of the turn. The character can use this ability again after a long rest.
Dark Pact Tool Proficiency: Calligrapher's Supplies
Empowered Church Boon: Once per mission, you may roll a 15 on a mental skill check.
Elven Accuracy (Level 8 Feat): +1 Dex. Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.
Class/Racial Features & Traits