NIGHTBLADE
794 Platinum, 6 crafting tokens, Rapier(SILVERED), shortbow and 120 arrows+quiver, Burglars pack, Studded Leather armor (WEARING IT) thieves tools, Cartographer's Tools, Navigator's Tools, 50 feet of silk rope, a set of common clothes, collapsing pole, Disguise kit, Smokestick, Thieves Tools, llandromir's autograph. Dc 13 disguise **A dark cloak and leather armor covering all skin and a mask covering the face except for a hole to see the linnorm lord tattoo with a healthy pink painted around the tattoo to cover the blue** . Note about diamond stuff. Holy symbol of Gazenaroc, Holy symbol of Lorita, Holy symbol of Vavren
NIGHTBLADE
11 Superior Healing potions
5 Potion of greater healing
3 Potions of Healing
2 Fire Resistance Potions
1 Gaseous Form potion
1 Fire Breath Potion
1 Growth Potion
1 Oil of Slipperiness
2 Antitoxins
1 Potion of Heroism
1 Potion of Diminution
NIGHTBLADE
1 Scroll of Aid
1 Scroll of Cure Wounds
3 Scrolls of Lesser Restoration
4 Healing Word Scrolls
2 Create Destroy
2 Scrolls of Magic Missile
x1 Mordemirdanian's Magnificent Masterwork Crafting Coupons.
This item can be turned into Mordemirdanian at the Iitanis Imperium
for a masterwork metal item commission. The buying price is taken off
the completed item's total.
x2 Endless Rope,
x2 Inchoate benison
x1 Wrathchild's Lightning
x1 Voidwidow's Silk
Flawless Special Crafter
Sowin
Neutral Good
Kenku / Redemption Cleric / Female
Deity: Vavren
Item Types: Armor, Wondrous
Ability Alignments: Constitution, Wisdom, Charisma
Faction Forge: No
Sp. Attunement: Yes
+Bonus: Yes
Effects: Concentration, Health, Insight, Persuasion, Redemption, Sorrow, Toughness
Flawless: 1 Use
https://docs.google.com/document/d/1u2Tc2sVEG0iHPoaYuWmkw-3pxYddTpWDB6PaUBxsiu4/edit?usp=sharing
HUNGER REAVER PET
(I take this with me)
NIGHTBLADE
Hoardbreaker Bow-
"When you successfully damage an enemy target, all adjacent allies of that creature take damage equal to your Dexterity modifier. Once per long rest, you may make an additional attack during your attack action. Clear a Path: Once per long rest, you may target a square. All creatures within a 20 foot burst of that square must succeed on a DC 13 Strength saving throw or be moved backwards 15 feet in a straight line."
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(I take this with me)
Cloak of Rabid Shadows
Wondrous (Cloak) - Attunement
While wearing this cloak, you have advantage on Dexterity (Stealth) checks.
Whenever you hit a hostile creature that cannot detect you, you can choose to deal an additional 1d6 bleed damage.
Whenever you hit a bleeding creature, you deal an additional 1d6 damage.
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Chain of Epitos
Wondrous (Chain) - Attunement
Arcadum
Whenever you would deal damage, you can choose to change that damage to slashing damage. You can only affect a spell in this way three times, with all uses refreshing on a short or long rest. Whenever you would defeat a hostile creature with slashing damage, you regain 1d6 hit points.
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(I take this with me)
The Glock
Being crafted by Phicael Melps
+1 Shortsword - Very Rare (5800 gold, 58 Days) - Contingent Attunement
This item cannot be attuned to normally. This item can only be attuned to as a reaction when the wielder unintentionally fails a Dexterity (Stealth) check against a hostile creature.
This weapon has the following mundane properties:
• You deal an additional 1 cold damage on a hit with this weapon.
• You deal an additional 1 lightning damage on a hit with this weapon.
• You deal an additional 1 thunder damage on a hit with this weapon.
One of the strangest blowguns to have graced Bloodwave Bay, made almost entirely out of metal, with a dark sheen unlike any other. None would expect its true purpose until it’s too late: that of a powerful magic blade with an odd, leathery hilt, raised with murderous intent. When the job's done, back to a blowgun it goes. Perfectly innocuous.
Your Dexterity score is increased by 2, to a maximum equal to your ability score cap.
Attacks with this weapon deal an extra 1d6 cold or lightning damage.
If you have Injury poison in hand, you can coat this weapon with it as an item interaction. Additionally, you can store one Injury poison in this blade for 8 hours at the end of a short or long rest. Doing so allows you to use a reaction at a later time to immediately coat this weapon with poison as part of an Attack action. If the stored poison is unused after 8 hours, it is absorbed by the weapon. You can coat this weapon twice a short rest or long rest, and store poison once a long rest.
Up close and Personal. If you move at least 15 feet in a straight line and get within 5 feet of an enemy, you can choose to place yourself under the effects Invisibility spell (no concentration required by you) until the end of your next turn. You can turn invisible in this way:
• As a reaction before taking an action, after you have moved.
• As a reaction after taking an action, after you have moved.
This allows you to Hide even when up close. This effect ends when you attack or cast a spell. You can use this ability twice per long rest.
[Base Material, Enhancement, Enchantment, Spell Invocation x1]
Equipment