Carrying Weight: 173 / 270
Equipped
Masterwork Plate Armour - 65 lbs
Commander's Crown (Attuned)
Cloak of the Blizzard's Pack
Shield (Holy Symbol of the Seven) - 6 lbs
Fiends Bane - 3 lbs
Warhammer - 2 lbs
Bandolier #1: Potion of Superior Healing, Potion of Greater Healing, Potion of Superior Healing
Bandolier #2: Potion of Growth, Scroll of Magic Missile, Scroll of Feather Fall
Resources
Gold: 1,515.5
Crafting Tokens: 92
Blueprint
vJewellery
Pet
Trained Giant Owl - Large Breastplate Barding
Tools
Cartographer's tools - 6 lbs
Climber's kit - 12 lbs
Ranger Stones
Healer's kit (10/10) - 3 lbs
Shovels - 5 lbs
Crowbar - 5 lbs
Magnifying Glass
Woodcarver's Tools.
Calligrapher's Supplies
Adventuring Gear
10x Caltrops - 2 lbs
4x Oil Flasks - 4 lbs (4 x 1 lbs)
5x Holy Water Flasks - 5 lbs (5 x 1 lbs)
50 feet of hemp rope - 10 lbs
Backpack - 5 lbs
Bedroll - 7 lbs
Mess kit - 1 lbs
Waterskin - 5 lbs
Traveller's Clothes - 4 lbs
5x Vials
Guiding stone
Consumables
Potion of Greater Healing
Potion of Superior Healing x5
Potion of Supreme Healing x3
Potion of Growth x2
Potion of Fire breath
Potion of Climbing
Potion of Invisibility x1
Potion of Invulnerability x3
Potion of Heroism x2
Elixir of Health
Scroll of Bless x10
Scroll of Create and Destroy Water x3
Scroll of Detect Magic
Scroll of Cure Wounds
Scroll of Healing Word
Scroll of Lesser Restoration x2
Scroll of Chaos Bolt
Scroll of Magic Missile
Scroll of Feather Fall x2
Scroll of Protection from Good and Evil x2
Scroll of Shield of Faith
Scroll of Charm Person
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Commander's Crown
Minor Very Rare. Attunement Attuned
Increase the amount of temporary hitpoints you gain from the inspiring leader feat by 10.
Whenever you use the Commander's Strike Maneuver, the bonus damage your ally recieves is also added to one of your attacks.
Whenever you use the Rallying Cry ability you increase the healing you and your allies recieve by an additional 5.
You also gain an additional use of Second Wind.
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Cloak of the Blizzard's Pack
Wondrous Cloak - Major Uncommon
A white cloak made from the pelt of an ice wolf, the hood of the cloak is designed to look like a wolf's head. It is slightly cold to the touch and in particularly hot areas steam can be seen emanating from it.
While wearing this cloak, Cold damage you take is reduced by 1.
[Base Material, Enchantment]
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Fiends Bane
Longsword - Rare
+1 Acid damage
A steel blade black as coal made by a battle-loving Triton. At the hilt is a soft, white flame, warm to the touch, but not unpleasant. As the sword is swung the heat of the flame increases and the fire begins to run along the blade.
As a bonus action, you can cover this weapon with small white flames. For the next minute, attacks made with this weapon deal an additional 1d4 fire damage. If the target is a Fiend, you can choose to deal radiant damage instead. You can use this ability twice, with both uses replenishing at dawn.
[Base Material, Adornment]
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At the start of each mission choose a type of ammunition: arrow, bolt, dart, or javelin; and one of the following effects:
Healing Leech: When fired as part of a ranged weapon attack, the Healing Leech ammunition heals you for an amount equal to the roll of the weapon damage dice on a hit. Furthermore, the affected enemy has all healing received until the start of the attacker's next turn reduced by 10.
Bloodthirst: When fired as part of a ranged weapon attack, the bloodthirst ammunition deals an additional [1d6] bleed damage on a successful hit. This bleed effect is removed on a successful DC 14 medicine check or HP restoration.
I gain 3 of the chosen ammunition type.
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Tranquility Lake
+2 Masterwork Shield - Minor Legendary (90 Days, 9,000gp) - Attunement - Attuned
A smooth stone shield coated in a layer of water that sticks to its surface. The water reflects the user's mood; for example, it becomes warm and full of erratic movement when the user is angry or cold and tranquil while the user is calm. The water can also be manipulated somewhat freely by the user, like form wave patterns, make different shapes and turn to ice or steam.
Your Charisma score is increased by 4, up to a maximum equal to your ability score cap.
Cleansing Bubble: As a bonus action, the water on the shield expands into a bubble encompassing a 5 foot radius around the user for one minute, granting the following abilities:
All creatures within the bubble are immune to fire damage and resistant to cold damage.
When Cleansing Bubble is activated, all allies within 5 feet of you receive 5 temporary hit points.
Any enemies within 5 feet of you when Cleansing Bubble is activated must make a DC 17 Strength save or be pushed 5 feet away from you.
An enemy may attempt enter the space of the bubble by succeeding a DC 17 Strength Check. This check can be performed once per turn.
The area inside the bubble is difficult terrain for enemies.
This ability requires concentration to maintain. You can use this ability twice, regaining all spent uses after completing a short or long rest.
Purifying Waters; You can use your action to cast remove curse at 3rd level on either yourself or an ally within 5ft. If you remove a curse in this way while Cleansing Bubble is active, the magic is dispersed into the bubble's water, healing all allies in the bubble for 1d8 + your Charisma Modifier and dealing all enemies in the bubble 2d8 necrotic damage + your Charisma Modifier. You can use this ability twice, regaining all spent uses after completing a long rest.
Tentacle Lash: As an action, a watery tentacle lashes out at a target within 15ft. The target must make a DC 17 Dexterity saving throw. On a failure, they take 3d10 bludgeoning damage and are pushed back 10 feet. On a success, they take half the damage and are not pushed. You can use this ability three times, regaining all spent uses after completing a long rest.
[Base Material, Adornment, Enhancement, Spell Invocation x2, Special Crafter]
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A Dark Message
Crafted by Aryn Kelpeth
Wondrous (Ring) - Major Rare (2,000gp, 20 Days) - Attunement (Attuned)
A thorny ring made from the dark red wood of a hallowed tree in Dolten that's been scarred by the horrors of the Darkfire Sentinel. Silloways hallow ground still lays there in the pale fields, burned. This ring was made as a reminder of that failure and to do better moving forward.
Dark Message. As an action you can send a 5 word message to a creature who you know the name of and have physically met before. This message is read aloud in their head in your voice and the creature knows you sent it. This message can travel great distances, but has a 20% chance to fail if sent to a different plane of existence. You can do this 10 times, regaining all uses after finishing a long rest.
Hope From Blood. This item contains 5 charges. As an action when you are within 30 feet of a friendly creature, you can expend 1 or more charges to restore 1d4+1 hit points per charge spent. You regain all expended charges after finishing a long rest.
Sinister Flames. Fire within 10 feet of this item turns black, no longer spreads, deals necrotic damage, and dissipates after 1 minute. This time starts as soon as you are within range.
The Flames of Life. As an action, you can use this effect to gain lifesense out to a range of 10 feet for 1 minute. You can use this feature twice, regaining both features after finishing a long rest.
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Rustgill Spore Spear
Tier 3 Mission Reward
+1 Spear - Very Rare (5,000gp) - Attunement
This Russet mushroom Spear still sprinkles spores when roughly shaken.
Mycology. +2 to Nature Checks
Fruiting Spores. Once per long rest, a creature that you strike with a spear sprouts russet mushrooms all over their body, providing a -2 penalty to AC for 1 hour.
Sickening Spores. On a Critical hit with this spear, you remove a creatures immunity to the Poisoned condition, poison damage, and resistance to poison damage for 1 round.
Accelerated Decomposition. 3 times per a long rest, a mundane organic object damaged by your spear takes a -3 penalty to their relevant usage. This only effects attended objects if they are specifically targeted and will not work in conjunction with Fruiting Spores.
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At the WoWa outpost (Anything under this is stored at his quarter in the Dolten Outpost)
Revenant Hydra Head (Trophy, no mechanical benefit)
Shark plushie (Given to him by Laylat)
Angler fish plushie (Also given to him by Laylat)
An envelope containg parchments describing Aryns story.
Equipment