● 17 Passive Perception
● 15 Passive Investigation
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Languages
● Common (Leaf Dialect))
● Elvish (Imperial Dialect)
● Orclin (Waste Dialect)
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Natural Explorer
You are a master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:
• You ignore difficult terrain.
• You have advantage on initiative rolls.
• On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.
● Favored Enemy -(Humanoid)
-Favored enemy +2 to Dmg
*Martial, Survival, Intelligence Checks on them are at ADV
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Primeval Awareness
Beginning at 3rd level, your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.
You have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.
You cannot use this ability against a creature that you have attacked within the past 10 minutes.
Additionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.
If there are multiple groups of your favored enemies within range, you learn this information for each group.
◉ Ranger: Hunter Conclave
-Some rangers seek to master weapons to better protect civilization from the terrors of the wilderness. Members of the Hunter Conclave learn specialized fighting techniques for use against the most dire threats, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.
●Colossus Slayer
-At 3rd level, Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.
●Extra Attack
-Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn
● +3 bonus to saving throws vs. Fear effects.
● +2 bonus to passive perception and passive investigation due to sub-origin (Ward of Witch town)
● Cannot benefit from allies performing the help action.
● Attribute Cap Increase: +2 Dexterity ( Cap not level )
●Feat / Medium Armor Master
- Wearing medium armor doesn't impose disadvantage on your Dexterity (Stealth) checks/ When you wear medium armor, you can add 3, rather than 2, to your AC if you have a Dexterity of 16 or higher.
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Hail from Hardened Steel Fighting Style
You ignore the loading property.
While wearing a shield, you can wield and load any crossbow with a single hand.
Additionally, when you deal damage with an attack using a crossbow against a creature within 15 feet of you, that creature must make a Strength saving throw with a DC equal to 8 + Your Proficiency Bonus + Your Strength or Dexterity modifier (your choice), or be pushed back 10 feet away from you in a straight line.
●Archery Fighting Style
-You gain a +2 bonus to attack rolls you make with ranged weapons.
Class/Racial Features & Traits