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Deimos Ciro

2 Level (0/900 XP for level-up) Background Hyur - Padjal Race / Species / Heritage Chaotic Evil Alignment
Astrologian
Level 2
Hit Dice: 2/2
1d8+4 Class 1

STR
9
-1
DEX
17
+3
CON
18
+4
INT
10
+0
WIS
18
+4
CHA
13
+1
25
Hit Points
+3
Initiative (DEX)
13
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
60 / 60
Cards
Spellcasting ...
+6 Attack mod
WIS Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
+3 Dexterity
+4 Constitution
+0 Intelligence
+6 Wisdom
+3 Charisma
saving throws
+5 Acrobatics DEX
+4 Animal Handling WIS
+0 Arcana INT
-1 Athletics STR
+3 Deception CHA
+0 History INT
+6 Insight WIS
+1 Intimidation CHA
+0 Investigation INT
skills
+4 Medicine WIS
+2 Nature INT
+6 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+0 Religion INT
+3 Sleight of Hand DEX
+5 Stealth DEX
+6 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Racial
Ability Score Increase. An ability score of your choice increases by 1.

Age. Hyur tend to live for approximately 75 years, reaching sexual maturity around age 16 and full maturity around 20 years old.

Spread of Culture. You gain proficiency with a set of artisan's tools, gaming set or musical instrument of your choice.

Versatility. You gain proficiency in two skills of your choice.

Languages. You can speak, read and write Common and two other languages of your choice.

Ability Score Increase. Your Wisdom score increases by 2.

Nature's Blessing. You gain proficiency in the Nature skill.


Nocturnal
Beginning at the 2nd level, you have trained your body alongside your mind, gaining prowess in the martial arts to survive on the battle field. You have proficiency with one handed simple and martial weapons, light and medium armor. You gain 1 extra hit point when you level up.

As a bonus action you may spend one draw to help you predict how your enemy will react to your presence. You do not provoke attacks of opportunity until your next turn.

Features & Traits
a dagger
a Star Globe
a Divination Deck
Explorer's pack

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Cantrips: Guidance, Mind Sliver, Magic Stone
1st Level: Mage Armor, Guiding Bolt, Bless, Magnify Gravity, Healing Word.
2nd Level:
Spellcasting
Languages. You can speak, read and write Common, Sylvan, Undercommon.
Armor: light and medium armor
Weapons: Daggers, Darts, Slings, Quarter Staffs, Light Crossbows, One handed simple and martial weapons
Instruments: N/A
Tools: Divination Deck, Jewelers' Kit, Disguise Kit.
Skills: Nature, Insight, Deception, Survival, Stealth, Perception, Acrobatics
Saving Throws: Wisdom, Charisma

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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