PHB
Adventuring Gear
Common
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
Type | Damage | Damage | Range |
---|---|---|---|
None | 1d4 | Fire | 20 feet |
Cost: 50 gp
Weight: 1 lb