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Renneth

Ratfolk (Diseased One) Race
Bloodwave Bay (Brutal Coast) Origin
Ranger (Scalecaller) 4 Class & Level
Chaotic Good Alignment
Tilt Deity
Watch Wall Faction
Private Rank/Position
1 Loyalty
Company

Strength 11
+0
Dexterity 18
+4
constitution 14
+2
intelligence 11
+0
wisdom 16
+3
charisma 10
+0
Total Hit Dice 2
Hit Die
1d10+2
+2 proficiency bonus
+2 Strength
+6 Dexterity
+2 Constitution
+0 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+6 Acrobatics
+5 Animal Handling
+0 Arcana
+2 Athletics
+0 Deception
+0 History
+3 Insight
+2 Intimidation
+0 Investigation
+3 Martial
+3 Medicine
+0 Nature
+5 Perception
+0 Performance
+0 Persuasion
+0 Religion
+3 Sleight of Hands
+6 Stealth
+5 Survival
skills

 
6
MV
0
Prestige
1
Attunement Slots
15
Armor Class
20
Hit Points
+4
Initiative
30 ft.
Speed
Bite 1d20+6 1d4+4
Longbow 1d20+8 with disadvantage 1d6+4
Shortsword 1d20+6 1d6+4
Attacks
Ranger Prof
  • Animal Handling, Survival, Perception
  • Origin
  • Athletics, Intimidation
  • Ratfolk
  • Stealth
  • Tilt
  • Acrobatics

  • Herbalism Kit, Mason's Tools, Potter's Tools
    Proficiences
    Zephyr Strike
    Goodberry

    Spell DC = 13
    Spellcasting
    94 gp

    50gp worth of rare herbs
    Leather Armor
    Longbow
    2 Shortswords
    Explorer's Pack
    Traveller's Clothes
    Potter's Tools
    Mason's Tools
    Tabard
    Satchel
    6 Potions of Healing
    Smokestick
    Net
    Herbalism Kit

    4 Potion of Growth Reagents

    Fadesteel War Horn - This horn takes up a hand to be used and may also serve as a bardic instrument. You may blow this horn at the beginning of combat or if you perceive a hidden enemy. If it is blown the perceived hidden enemy is exposed to all allies within 120ft and that creature has disadvantage on initiative checks. If you blow this horn and combat begins you and all your allies gain a +5 to damage on their first weapon or spell damage roll. This does not stack with other war horns.
    Equipment
    Watch Wall
    Faction
    The Mad Man
    Stat Array
    Favored Enemy
  • Humanoid
  • Learning Orclin

  • Fighting Style - Archery


    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    zpm.

    Statblock Type

    Verum Character Sheet

    Link/Embed