Earth Tremor
1-level Evocation
Casting Time: 1 action
Range/Area: 10ft
Components: V, S
Duration: Instantaneous
You cause a tremor in the ground within range. Each
creature other than you in that area must make a Dexterity
saving throw. On a failed save, a creature takes 1d6
bludgeoning damage and is knocked prone. If the ground in
that area is loose earth or stone, it becomes difficult terrain
until cleared, with each 5-foot-diameter portion requiring at
least 1 minute to clear by hand.
At higher levels: When you cast this spell using a spell
slot of 2nd level or higher, the damage increases by 1d6 for
each slot level above 1st.
Available for: Bard, Druid, Sorcerer, Wizard