+4 | Expertise Bonus | |
+2 | Proficiency Bonus | |
+1 | Jack of all Trades |
-2 | Strength | |
+4 | Dexterity | |
+1 | Constitution | |
+2 | Intelligence | |
+1 | Wisdom | |
+6 | Charisma |
+4 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+3 | Arcana | INT | |
-1 | Athletics | STR | |
+6 | Deception | CHA | |
+3 | History | INT | |
+2 | Insight | WIS | |
+8 | Intimidation | CHA | |
+3 | Investigation | INT |
+2 | Medicine | WIS | |
+3 | Nature | INT | |
+2 | Perception | WIS | |
+6 | Performance | CHA | |
+8 | Persuasion | CHA | |
+3 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Rapier | +4 | DEX | 1d8+2 | Piercing | |
Finesse | |||||
Dagger | +4 | DEX | 1d4+2 | Piercing | |
Finesse, Thrown, range 20/60 |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.