+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+6 | Dexterity | |
+2 | Constitution | |
+4 | Intelligence | |
+2 | Wisdom | |
+3 | Charisma |
+6 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+2 | Athletics | STR | |
+5 | Deception | CHA | |
+2 | History | INT | |
+4 | Insight | WIS | |
+3 | Intimidation | CHA | |
+2 | Investigation | INT | |
+6 | Alchemist Supplies | INT | |
+10 | Thieves' Tools | DEX |
+2 | Medicine | WIS | |
+2 | Nature | INT | |
+6 | Perception | WIS | |
+3 | Performance | CHA | |
+5 | Persuasion | CHA | |
+2 | Religion | INT | |
+6 | Sleight of Hand | DEX | |
+8 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Hand Crossbow | +6 | DEX | d6+4 | Piercing | |
Range 30-120ft | |||||
Rapier | +6 | DEX | d8+4 | Piercing | |
Finesse | |||||
Daggers(4) | +6 | DEX | d4+4 | Piercing | |
Finesse, light, thrown. |
The statblocks of your Weapons, armor and other important/magical equipment
Dnd 5e SRD SRD
Light Armor Common
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 11 + Dex Modifier |
Cost: 10 gp Weight: 10 lb
DnD 5e SRD SRD
Melee Weapon Finesse Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d8 | Piercing | Finesse |
Cost: 25 gp Weight: 2 lb
DnD 5e SRD SRD
Ranged Weapon Ammunition, Light, Loading Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d6 | Piercing | 30/120 ft | Ammunition, Light, Loading |
Cost: 75 gp Weight: 3 lb
DnD 5e SRD SRD
Melee Weapon Finesse, Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Piercing | 20/60 ft | Finesse, Light, Thrown |
Cost: 2 gp Weight: 1 lb
Adventuring Gear Common
A backpack that contains: a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. Attached to the outside of the pack is 50 feet of hempen rope.
Tool Common
Characters proficient with thieves' tools can use them to find and disarm traps and to open locks. Normally, these tasks are impossible without appropriate tools. A set of thieves' tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.
Cost: 25 gp Weight: 1 lb
Player's Handbook, Wizards of the Coast, p. 154
Adventuring Gear Common
Cost: 50 GP Weight: 8 lb. / 4 kg
DnD 5e Players handbook
Adventuring Gear Common
A set of common travelers clothes to protect from the elements. This may be a set of oiled leathers or tailored furs.
Cost: 2 gp Weight: 4 lb.
Adventuring Gear Common
A cloth or leather pouch can hold up to 20 Sling bullets or 50 Blowgun Needles, among other things. A pouch can hold up to 1/5 cubic foot or 6 pounds of gear.
Cost: 5 sp Weight: 1 lb
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.