Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats. | |
Perception | Expert (9 to find concealed objects) |
Languages | Common |
Skills | Athletics Trained , Intimidation Expert , Legal Lore Trained , |
STR +4 , DEX +2 , CON +3 , INT +0 , WIS +3 , CHA -2 | |
Items | Items club, crossbow (10 bolts), dagger, sap, scale mail, signal whistle |
AC | 18 |
Saving Throws | Fort +8, Ref +5, Will +6 |
HP | 23 |
Speed | 20 ft |
Melee | Club expert +4 / -1 ] , Damage Bludgeoning Sap expert +5 / +2 ] , (agile, nonlethal) Damage Bludgeoning |
Ranged | Crossbow expert +2 / -3 ] (range increment 120 feet, reload 1), Damage Piercing |
Special Abilities |
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