Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats. | |
Perception | Expert (9 to find concealed objects) |
Languages | Common, Halfling |
Skills | Athletics Trained , Intimidation Expert , Legal Lore Trained , |
STR +3 , DEX +3 , CON +2 , INT +0 , WIS +3 , CHA -1 | |
Items | Items club, crossbow (10 bolts), dagger, sap, scale mail, signal whistle |
AC | 18 |
Saving Throws | Fort +7, Ref +6, Will +6 |
HP | 18 |
Speed | 25 ft |
Melee | Club expert +3 / -2 ] , Damage Bludgeoning Sap expert +4 / +1 ] , (agile, nonlethal) Damage Bludgeoning |
Ranged | Crossbow expert +3 / -2 ] (range increment 120 feet, reload 1), Damage Piercing |
Special Abilities |
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