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Vivian Cobbler

1 Level (0/300 XP for level-up) Urchin Background Hobgoblin Race / Species / Heritage True Neutral Alignment
Fighter
Level 1
Hit Dice: 1/1
1d10+3 Class 1

STR
11
+0
DEX
20
+5
CON
17
+3
INT
12
+1
WIS
14
+2
CHA
10
+0
13
Hit Points
+5
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+5 Dexterity
+5 Constitution
+1 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+7 Acrobatics DEX
+2 Animal Handling WIS
+1 Arcana INT
+0 Athletics STR
+0 Deception CHA
+1 History INT
+4 Insight WIS
+0 Intimidation CHA
+1 Investigation INT
skills
+2 Medicine WIS
+1 Nature INT
+2 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+1 Religion INT
+7 Sleight of Hand DEX
+7 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks
Hobgoblin

Martial Training
You are proficient with two martial weapons of your choice and with light armor.

Saving Face
Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.


Fighter

Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.

Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Features & Traits
Leather Armour
Longbow
144 arrows
Dart
Shield
Light Crossbow
20 bolts
Dungeoneer's Pack
Small Knife
Map of the city I grew up in
Pet mouse
Token to remember my parents by
Common clothes
Crude wooden gazelle
99gp
9sp

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Tools: Disguise kit, Thieves' Tools
Saving Throws: Strength, Constitution
Skills: Choose Acrobatics, Insight, Stealth, Sleight of Hand
Languages: Common, Goblin

Languages & Proficiencies
God: Salg: Orcish God of the Hunt. Their mortal form is either an orc or a Gazelle. They live within the orcish ancestral hunting grounds up in the valleys of the mountains. They represent the spirit of the hunt regarding the sport behind it. If an orc tribe is able to run down Salg in their Gazelle form on the plains it is said they will receive good luck for the next year, however if they kill Salg it is believed that the tribe is cursed to meet a gruesome Fate that very year.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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