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Rhys Featherhammer

5 Level (0/14000 XP for level-up) Sage (Discredited Academic) Background Dwarf (Mountain) Race / Species / Heritage Lawful Neutral Alignment
Order of Scribes Wizard
Level 5
Hit Dice: 5/5
1d6+4 Class 1

STR
11
+0
DEX
14
+2
CON
18
+4
INT
20
+5
WIS
12
+1
CHA
10
+0
35
Hit Points
+2
Initiative (DEX)
16
Armor Class (AC)
+3
Prof. Bonus
25
Speed (walk/run/fly)
Spellcasting ...
+8 Attack mod
INT Ability
+5 Abi Mod
16 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+0 Strength
+2 Dexterity
+7 Constitution
+8 Intelligence
+4 Wisdom
+0 Charisma
saving throws
+2 Acrobatics DEX
+1 Animal Handling WIS
+8 Arcana INT
+0 Athletics STR
+0 Deception CHA
+8 History INT
+1 Insight WIS
+0 Intimidation CHA
+8 Investigation INT
skills
+1 Medicine WIS
+5 Nature INT
+1 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+8 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Race
Mountain Dwarf
Darkvision: 60ft
Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Class
Wizard
Spellcasting
Arcane Recovery
Wizardly Quill
Awakened Spellbook

Background feature
Researcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.

Feats/ASIs
4th: Resilient (Con)

Features & Traits
Money
0 Platinum
70 Gold
0 Silver
0 Copper

Gear
Awakened Spellbook
Component Pouch
Scale Mail
1x Quarterstaff

Backpack
Bedroll
Mess Kit
Tinderbox
10x Torches
10x (days of) Rations
Waterskin
50 ft hempen rope
1 bottle black ink
1 quill
1 small knife
a letter from a dead colleague

Components
1x Find Familiar
1x Diamond worth 50gp
1x Pearl worth 100gp

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Spell Attack Mod: +6
Spell Save DC: 14
Spells Prepared: 7
Cantrips
Firebolt
Mage Hand
Message
Prestidigitation

1st Level Spells
Absorb Elements
Burning Hands (prepared)
Chromatic Orb (prepared)
Detect Magic
Feather Fall (Prepared)
Find Familiar
Identify
Magic Missile (prepared)
Sleep
Shield (prepared)

2nd Level Spells
Dragons Breath
Gentle Repose
Melf's Acid Arrow
Misty Step (Prepared)
Scorching Ray (Prepared)
Tasha's Mind Whip (Prepared)

3rd Level Spells
Counterspell
Dispel Magic
Fireball
Glyph of Warding
Haste
Leomunds Tiny Hut
Spirit Shroud
Spellcasting
Skills
Arcana
History
Investigation
Religion

Saving Throws
Constitution
Intelligence
Wisdom

Armor
Light
Medium

Weapons
daggers
darts
slings
quarterstaves
light crossbows
Battleaxes
Handaxes
Light Hammers
Warhammers

Tools
Smiths Tools

Languages
Common
Dwarven
Elven
Draconic

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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