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Opalescence (Opal)

3 Level (2701/2700 XP for level-up) Background Triton Race / Species / Heritage NG Alignment
cleric
Level 1, 3
Hit Dice: 4/1, 3
1d7+3 Class 1
Druid
Level 2, 4
Hit Dice: 2, 4/2, 4
1d+3 Class 2

STR
14
+2
DEX
16
+3
CON
16
+3
INT
12
+1
WIS
20
+5
CHA
18
+4
34
Hit Points
+0
Initiative (DEX)
17
Armor Class (AC)
+2
Prof. Bonus
30walk/30swim
Speed (walk/run/fly)
1/1 / 1/1
channel divinity
2/2 / 2/2
wildshape
Spellcasting ...
+7 Attack mod
WIS Ability
+5 Abi Mod
15 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+3 Dexterity
+3 Constitution
+1 Intelligence
+7 Wisdom
+6 Charisma
saving throws
+3 Acrobatics DEX
+7 Animal Handling WIS
+1 Arcana INT
+2 Athletics STR
+4 Deception CHA
+1 History INT
+7 Insight WIS
+4 Intimidation CHA
+1 Investigation INT
skills
+7 Medicine WIS
+1 Nature INT
+7 Perception WIS
+4 Performance CHA
+6 Persuasion CHA
+1 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+7 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

dark vision 60
Amphibious. You can breathe air and water.
swim 30
Feat:
Skilled
---
Disciple of Life
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
---
Channel Divinity: Preserve Life
Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.

As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.
---

Features & Traits
Scale Mail
sheield
holy sumbol
quorder staff
mace
exslorors pack.

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
race : fog cloud free cast 1xday
cantrips:
toll the dead
light
resistance
guidance
---
prepared spells are
---
DOMAIN SPELLS
bless, cure wounds / lesser restoration, spiritual weapon
---
Spellcasting
Common and Primordial and Aquin and druidic.
light & medium armor, shields
simple weapons

Languages & Proficiencies
Blessing of Elysium: After a short or long rest, you may channel the Magic of Elysium to give you and an ally clarity and peace of mind. You and an ally Gain Temp HP based off your half you Level+Prof+ Cha Mod + Wis or Con Mod.

Healer of Souls and Mind: You can See and Speak with the Souls of the Dead. You gain advantage on Investigation, Insight, and Medicine checks whenever speaking with souls.

Grace of Elysium: You gain access to the Realm of Water and Learn Aquan.

Pet of Healing Sorrow:At the cost of 1 Temp HP, you are able to summon a Water Elemental that is under the effects and limitations of the Find Familiar Spell. This summon appears as a reflection of your happiest moments and is able to heal others using these moments. This Water Elemental has the following abilities:

1. You can cast healing spells with a range of touch and Abilities through them. Whenever you do so, you add Temp Hp equal to the Familiar's HP and Temp Hp to that spell or ability.
2. When they are summoned they have 10 Hit Points.
3. Whenever you would gain nonstackable Temp HP, you may Transfer it to the Familiar instead.
4. Whenever they heal an ally, the ally has Advantage on their next Saving Throw.
You cannot have both the Find Familiar Spell and Pet of Healing Sorrow active at the same time

One with the Tides: You gain swim speed of 30 ft and are able to Breath Underwater. If you already have a Swim Speed gain a +10 ft.
Healing Tides: You can use your Temp Hp to improve your healing Abilities or Spells for you allies. Whenever you would hard cast a healing spell on an ally you may pay Temp Hp to add more to the healing. To a max of 20 Temp Hp. If you do this you may remove one Debuff or Corruption from them and cast an additional Spell this turn. You can do this 3 times per Long Rest. (Ex: Healing word= 1d4+Spell Mod + X Temp hp)

(Dragon Vow) The Tides of Elysium: As an action, you summon two 20 x 20 ft healing waves of water that originate from in front of you and your Pet of Healing Sorrow. All allies that are within these healing waves may heal a total of hp equal to you and your Pet of Healing Sorrow's combined Hp and Temp HP. In addition, allies within the healing waves may remove all debuffs and corruption. Afterwards, your allies may move up to 20 feet towards you or away from an enemy without provoking an attack of Opportunity. You may use this Vow Twice per Long Rest.

Bonds
Emissary of the Sea. Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.

age 18

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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