Blessing of Elysium: After a short or long rest, you may channel the Magic of Elysium to give you and an ally clarity and peace of mind. You and an ally Gain Temp HP based off your half you Level+Prof+ Cha Mod + Wis or Con Mod.
Healer of Souls and Mind: You can See and Speak with the Souls of the Dead. You gain advantage on Investigation, Insight, and Medicine checks whenever speaking with souls.
Grace of Elysium: You gain access to the Realm of Water and Learn Aquan.
Pet of Healing Sorrow:At the cost of 1 Temp HP, you are able to summon a Water Elemental that is under the effects and limitations of the Find Familiar Spell. This summon appears as a reflection of your happiest moments and is able to heal others using these moments. This Water Elemental has the following abilities:
1. You can cast healing spells with a range of touch and Abilities through them. Whenever you do so, you add Temp Hp equal to the Familiar's HP and Temp Hp to that spell or ability.
2. When they are summoned they have 10 Hit Points.
3. Whenever you would gain nonstackable Temp HP, you may Transfer it to the Familiar instead.
4. Whenever they heal an ally, the ally has Advantage on their next Saving Throw.
You cannot have both the Find Familiar Spell and Pet of Healing Sorrow active at the same time
One with the Tides: You gain swim speed of 30 ft and are able to Breath Underwater. If you already have a Swim Speed gain a +10 ft.
Healing Tides: You can use your Temp Hp to improve your healing Abilities or Spells for you allies. Whenever you would hard cast a healing spell on an ally you may pay Temp Hp to add more to the healing. To a max of 20 Temp Hp. If you do this you may remove one Debuff or Corruption from them and cast an additional Spell this turn. You can do this 3 times per Long Rest. (Ex: Healing word= 1d4+Spell Mod + X Temp hp)
(Dragon Vow) The Tides of Elysium: As an action, you summon two 20 x 20 ft healing waves of water that originate from in front of you and your Pet of Healing Sorrow. All allies that are within these healing waves may heal a total of hp equal to you and your Pet of Healing Sorrow's combined Hp and Temp HP. In addition, allies within the healing waves may remove all debuffs and corruption. Afterwards, your allies may move up to 20 feet towards you or away from an enemy without provoking an attack of Opportunity. You may use this Vow Twice per Long Rest.
Bonds