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Rhuuz

2 Level (0/900 XP for level-up) Hermit - Echo Background Lizardfolk Race / Species / Heritage Neutral Alignment
Druid (Circle of the Stars)
Level 2
Hit Dice: 2/2
1d8+4 Class 1

STR
12
+1
DEX
16
+3
CON
18
+4
INT
15
+2
WIS
19
+4
CHA
11
+0
21
Hit Points
+3
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
30 walking, 30 swimming
Speed (walk/run/fly)
Spellcasting ...
+6 Attack mod
WIS Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+3 Dexterity
+4 Constitution
+4 Intelligence
+6 Wisdom
+0 Charisma
saving throws
+3 Acrobatics DEX
+6 Animal Handling WIS
+2 Arcana INT
+1 Athletics STR
+0 Deception CHA
+2 History INT
+4 Insight WIS
+0 Intimidation CHA
+2 Investigation INT
+6 Nature WIS
skills
+6 Medicine WIS
+2 Nature INT
+6 Perception WIS
+2 Performance CHA
+0 Persuasion CHA
+4 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+6 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Quarterstaff +3 STR 1d6+1 bludgeoning
 Versatile (1d8)
Bite +3 STR 1d6+1 piercing
Hungry Jaws +3 STR 1d6+1 piercing
 Temp. HP = CON Mod
Produce Flame +6 WIS 1d8+4 fire
 30 ft.
Healing Word +4 WIS 1d4+4 healing
 60 ft.
Arrow Form +6 WIS 1d8+4 radiant
 60 ft.
Attacks

Spell Book

Show spoiler
Race:

Ability Score Increase. Your Constitution score increase by 2, and your Wisdom score increases by 1.

Age. Lizardfolk reach maturity around age 14 and rarely live longer than 60 years.

Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.

Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.

Hold Breath. You can hold your breath for up to 15 minutes at a time.

Hunter's Lore. You gain proficiency with two of the following skills of your choice: Perception and Survival.

Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Hungry Jaws. In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.

Class:
Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Animal Handling and Nature

Druidic
You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.

Preparing and Casting Spells
The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your Druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

Spellcasting Ability
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Ritual Casting
You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

Spellcasting Focus
You can use a druidic focus as a spellcasting focus for your druid spells.


Star Map

At 2nd level, You've created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.

While holding this map, you have these benefits:

  • You know the Guidance cantrip.
  • You have the Guiding Bolt spell prepared. It counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared.
  • You can cast Guiding Bolt without expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

  • If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.

    Starry Form
    At 2nd level, you gain the ability to harness constellations’ power to alter your form. As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

    While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.

    Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

    Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

    Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

    Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

    Reg, Background:
    You have advantage on saving throws and skill checks against spells and other magical effects that require you to discern an illusion.

    Features & Traits
    Show spoiler
    1sp 2cp

    Plant for Potion of Healing (5)
    Plant for Potion of Greater Healing (3)
    Plant for Potion of Cold Resistance (3)
    Plant for Basic Poison (3)
    One Reagant Required for Potion of Water Breathing (1)

    Chicken (headless - 1)
    Basilisk stomach acid (2 - 4 lbs. - 2 lbs. ea.)
    Mimic Spider Chitin (5)
    Icy Silk Bolts (2)
    Flask of oil (3 lbs. 3 - 1lb. ea.)
    Hunting trap (25 lbs. - 1 - 25 lbs ea.)

    Dried fish (1lbs. - 1 - 1 lb ea.)
    10 goodberries
    "Potions" (6 lbs. - 3 - 2 lbs. ea. - alcohol)

    Seed pod (3)
    Leaf bud (13)

    Dirty plate (1 lbs. ea.)

    Crag Cat Skin (2 lbs.) - given to tailor for crafting
    Banded agate (1 lb., 10 gp - pixie has it)

    Quarterstaff (4 lbs.)
    Wooden shield (6 lbs.)
    Leather armor (10 lbs.)
    Druidic focus - sprig of mistletoe

    Explorer's Pack:
    -Backpack (30 lbs.)
    -Bedroll (7 lbs.)
    -Mess kit (1 lb. - cup, cutlery - can be used as pan or plate/bowl)
    -Tinderbox (1 lb. - flint, fire steel, and tinder)
    -8 torches (8 lbs. - 1 lb. ea. - 20 bright/20 dim ft., 1 fire damage)
    -9 days of rations (18 lbs. - 2 lbs. ea.)
    -Waterskin (5 lbs. - 4 pt.)
    -100 ft. of hempen rope (20 lbs.)

    A scroll case stuffed full of notes from your studies or prayers (1 lb.)
    Winter blanket (3 lbs.)
    Set of common clothes (3 lbs.)
    Calligrapher's Supplies (5 lbs.)
    Weaver tools (5 lbs.)
    Herbalism kit (3 lbs.)
    Deck of playing cards (1)

    Crag Cat Winter Clothes (5lbs, 100gp)
    Wondrous item, minor tier, rare (requires attunement - attuned)

    This set of winter clothes is fashioned from the hide of a crag cat and it’s inherent magical properties have been unleashed.

    While wearing this clothing, you can’t be targeted or detected by divination magic or perceived through magical scrying sensors.

    Once per week, while wearing this armor you have advantage on a saving throw against a spell that targets only you (not area of affect).

    177/180 lbs. total
    Encumbered = 240 lbs.
    Heavily Encumbered = 300 lbs.

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
    Cantrips:
    Produce Flame (20ft. (bright)/20ft (dim), 1d8 fire)
    Druidcraft

    1st Level:
    Goodberry
    Healing Word (1d4+4)
    Detect Magic (Ritual)
    Faerie Fire
    Speak with Animals (Ritual)
    Create and Destroy Water
    Spellcasting
    Languages:
    Common (Race)
    Scalic (Race)
    Druidic (Class)
    Sylvan (Reg. Background)
    Primordial (Background)

    Proficiencies:
    Perception (Race)
    Survival (Race)
    Nature (Class)
    Animal Handling (Class)
    Performance (Reg. Background)
    Medicine (Background)
    Religion (Background)
    Herbalism Kit (Background)

    Languages & Proficiencies
    I'm oblivious to etiquette and social expectations.

    Personality Traits
    Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)

    Ideals
    I'm still seeking the enlightenment I pursued in my seclusion, and it still eludes me.

    Bonds
    Now that I've returned to the world, I enjoy its delights a little too much.

    Flaws


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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