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Iara Halloran

3 Level (0/2700 XP for level-up) Sailor Background Water Genasi Race / Species / Heritage Neutral Good Alignment
Cleric - Tempest
Level 3
Hit Dice: 3/3
1d8+3 Class 1

STR
16
+3
DEX
14
+2
CON
17
+3
INT
12
+1
WIS
20
+5
CHA
14
+2
32
Hit Points
+2
Initiative (DEX)
18
Armor Class (AC)
+2
Prof. Bonus
30 Walk, 30 Swim
Speed (walk/run/fly)
Spellcasting ...
+7 Attack mod
WIS Ability
+5 Abi Mod
15 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+3 Strength
+2 Dexterity
+3 Constitution
+1 Intelligence
+7 Wisdom
+4 Charisma
saving throws
+2 Acrobatics DEX
+5 Animal Handling WIS
+1 Arcana INT
+5 Athletics STR
+2 Deception CHA
+1 History INT
+5 Insight WIS
+2 Intimidation CHA
+1 Investigation INT
skills
+5 Medicine WIS
+1 Nature INT
+7 Perception WIS
+2 Performance CHA
+4 Persuasion CHA
+3 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Warhammer (1H) +5 STR 1d8+3+3 Bludgeoning
 Versatile
Warhammer (2H) +5 STR 1d10+3+3 Bludgeoning
 Versatile
Dagger +5 STR 1d4+3+3 Piercing
 Finesse, Light, Thrown
Club +5 STR 1d4+3+3 Bludgeoning
 Light
Attacks

Spell Book

Racial ASI: +2 WIS, +1 CON
Acid Resistance
Amphibious
Sailor
Channel Divinity: Destructive Wrath
Wrath of the Storm

Features & Traits
Weapons: Warhammer, Dagger, Belaying Pin (Club), Shield
Armor: Chain Mail
Misc: Handy haversack, explorer's pack, silk rope (50 feet), a black wooden pipe that creates puffs of smoke that look like skulls, a set of common clothes, a basic health potion, a belt pouch containing 407 gp and 9 sp, a guild membership card, shutter shades, small metal bauble portraying the Technomancer, glowsticks, a teapot, and some tea bags.

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Cantrips: Shape Water (Racial), Sacred Flame, Guidance, Spare the Dying
1st Level: Fog Cloud (Tempest), Thunderwave (Tempest), Healing Word, Cure Wounds, Ceremony, Create or Destroy Water, Guiding Bolt, Shield of Faith, Bless
2nd Level: Gust of Wind (Tempest), Shatter (Tempest), Spiritual Weapon
Spellcasting
Proficiencies: Light armor, medium armor, heavy armor, shields, martial weapons, simple weapons
Skill Proficiencies: Athletics (Sailor), Perception (Sailor), Persuasion (Cleric), Religion (Cleric)
Tool Proficiencies: Navigator's Tools, Vehicles (Water)
Languages: Common, Primordial

Languages & Proficiencies
Extremely kind demeanor unless provoked, speaks with a distinct but still somehow soft tone as if she is carefully choosing her words (possibly due to not speaking common all too much).

Personality Traits
Healing is just as important as the fight.
Fear is not necessarily bad.
Nature should be celebrated.

Ideals
Easily gets lost due to not knowing the land well enough, not sure of land dweller practices, doesn't really plan ahead.

Flaws
Age: 24
EVP: 3

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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