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Order of Combat

  • V.8.2
  • The following is a list of things you can do during a round of combat. All homebrew actions are underlined, All modified actions have a star. Definitions:
  • Round. Each round lasts 6 seconds, starting at Initiative count 30 and ending at Initiative count 1.
  • Movement. A creature can move a number of feet per round equal to its speed once per turn.
  • Long Action. A Long action costs 1 Action and 1 Bonus Action.
  • Action. 1 per turn. Actions can also be used to perform any bonus action or free action.
  • Bonus Action. 1 per turn. Bonus actions can also be used to perform any free action.
  • Reaction. 1 per round, can't be taken on the creature's own turn.
  • Free Action. 6 per round. can be taken at any time.

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    Long ActionEffect
    Plunging AttackMelee attack towards a target that is below you. See Deem Leem's Misc Rules.
    RetrievalGet a meduim or larger object from your bag.
    Ship RepairRepair a part of the ship. See Sky-ship Combat V.2.
    Flee2x move speed, advantage on saves, and attacking creatures have disadvantage.
    Flee can only be used to run away from a fight.
    Action
    AttackRoll to hit, add Ability mod and prof. On a hit, roll dmg, add Ability mod.
    CastCast a Spell with a casting time of 1 action.
    *DashMove twice your movement speed in a straight line.
    DodgeUntil the start of your next turn, gain advantage on Dex saves and attacking creatures have disadvantage.
    HelpAny creature you aid gains advantage on the next ability check/Attack it makes.
    HideYour stealth roll will be checked against the (passive) perception of nearby creatures.
    LoadFully load/reload a crossbow or firearm.
    SearchMake a Perception or Investigation Check
    Weapon ArtPseudo attack used by Soulcraft Weapons.
    Bonus Action
    BashShield Slam.
    *PotionDrink a potion.
    Quick SpellCast a spell with a casting time of 1 bonus action.
    Quick LoadLoad 1 piece of ammunition into a weapon with a loading score above 1.
    Offhand AttackMake an offhand weapon attack.
    Reaction
    SpellCast a Spell with a casting time of 1 reaction.
    *BM ParryAdd Str/Dex to AC for incoming attack you can see. Parry triggers opp attacks.
    Wep ParryGain AC for incoming attack you can see. Parry triggers opp attacks.
    *Opp attackStandard attack a fleeing or passing creature. Auto hits the target.
    Free action
    Switch GearDraw and/or stow a weapon.
    Use ObjectPush a button, pull an easy lever, or drop a brick. Something like that.
    DisengageUses 5 ft of movement to become immune to opp attacks.
    *OtherAnything that says it doesn't require an action.

    Created by

    stormgate_dnd.

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