Large elder being, any
Armor Class: 24 (natural)
Hit Points: 165
Speed:
30 ft
, fly: 20 ft
Saving Throws: Intelligence +9, Constitution +12, Strength +9
Skills: Arcana +9, Survival +7, Investigation +9, History +9, Nature +9, Perception +12
Damage Resistances: Bludgeoning, piercing or slashing damage, Fire, Thunder, Acid, Lightning
Damage Immunities: Necrotic, Poison, Bludgeoning, piercing or slashing damage from non-magical
Condition Immunities: Exhaustion, Frightened, Paralysed, Petrified, Blinded
Senses: Darkvision 60ft, Blindsight 180ft
Telepathy 240”
Intelligence based DC 17, +9 to attack
At will: arcane mark, continual flame, detect magic, detect thoughts, dream, hypnotic pattern, identify, magic missile, major creation, move earth
1/day: 1x per long rest:
- binding, contact other plane, clone, guards and wards.
1x per short rest:
- antipathy, banishment, blink, detect scrying, dimensional lock, explosive runes, hold monster, phase door, plane shift, scrying, symbol of insanity, symbol of persuasion, sympathy
3/day: 3x per short rest:
- animal growth, baleful polymorph, charm monster, feeblemind, flesh to stone, greater dispel magic, stone to flesh, suggestion
- Primordial Toughness: Reduce all damage by 3
- Regenerate 5hp per round
- Fortification: 50% chance that critical hits and sneak attack damage treated as normal
- Magic Resistance: Advantage vs spells and magical effects (except for cold)
Actions
5x Multiattack:
• Tentacle +9 d12+4 plus grappled (DC14 to escape)
• Crystal Dust - Ranged Spell Attack: +9 to hit, range 120 ft., one creature. Hit: The target is incapacitated for 1 minute or until it takes damage or someone uses an action to shake or slap it awake (recharge 5-6 per tentacle)
Legendary Actions
Legendary Actions (3 actions per round used in other creatures turns):
- Fly 20ft
- (2x actions) Regenerate
- (3x actions) Crystal Dust (even if no tentacle is charged)