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Liberty Steelsong

5 Level (3250/14000 XP for level-up) Courtier Background Kalashtar Race / Species / Heritage Lawful Neutral Alignment
Paladin
Level 5
Hit Dice: 5/5
1d10+4 Class 1

STR
20
+5
DEX
14
+2
CON
18
+4
INT
11
+0
WIS
14
+2
CHA
18
+4
53
Hit Points
+2
Initiative (DEX)
21
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
Spellcasting ...
+7 Attack mod
CHA Ability
+4 Abi Mod
15 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+5 Strength
+2 Dexterity
+7 Constitution
+0 Intelligence
+5 Wisdom
+7 Charisma
saving throws
+2 Acrobatics DEX
+2 Animal Handling WIS
+0 Arcana INT
+8 Athletics STR
+4 Deception CHA
+0 History INT
+5 Insight WIS
+4 Intimidation CHA
+0 Investigation INT
skills
+2 Medicine WIS
+0 Nature INT
+2 Perception WIS
+4 Performance CHA
+7 Persuasion CHA
+3 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Warhammer +8 STR 1d8+5 bludgeoning
 Vesatile
Warhammer (Two-Handed) +8 STR 1d10+5 bludgeoning
 Versatile
Unarmed +8 STR 1+5 bludgeoning
Attacks

Spell Book

Class Features | Paladin
Skills
You gain proficiency in Athletics and Religion

Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.

Fighting Style
At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take the same Fighting Style option more than once, even if you get to choose again:

Defense
While you are wearing armor, you gain a +1 bonus to AC.

Divine Smite
Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

Spellcasting

1st Level Spells: (Can Select a number of spells equal to your CHA mod + Half Level)
Bless, Ceremony, Command, Compelled Duel, Cure Wounds, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Divine Favour, Herosim, Protection from Evil and Good, Purify Food and Drink, Searing Smite, Shield of Faith, Thunderous Smite, Wrathful Smite

Oath of the Ancients
The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this oath cast their lot with the side of the light in the cosmic struggle against darkness because they love the beautiful and life-giving things of the world, not necessarily because they believe in principles of honor, courage, and justice. They adorn their armor and clothing with images of growing things—leaves, antlers, or flowers—to reflect their commitment to preserving life and light in the world.

Oath Spells
Oath of the Ancients Spells
3rd ensnaring strike, speak with animals
5th moonbeam, misty step
9th plant growth, protection from energy
13th ice storm, stoneskin
17th commune with nature, tree stride

Channel Divinities
Channel Divinity: Nature's Wrath
You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish.

Channel Divinity: Turn the Faithless
You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

If the creature's true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned.

Harness Divine Power
You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you've reached in this class: 3rd level, once; 7th level, twice; and 15th level, thrice. You regain all expended uses when you finish a long rest.

Level 4 ASI - (Resilient: Consitution)
Choose one ability score. You gain the following benefits:
  • Increase the chosen ability score by 1, to a maximum of 20.
  • You gain proficiency in saving throws using the chosen ability.


  • Racial Features | Kalashtar
    Dual Mind
    You have advantage on all Wisdom saving throws.

    Mental Discipline
    You have resistance to psychic damage.

    Mind Link
    You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

    When you're using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait's range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

    Severed from Dreams
    Kalashtar sleep, but they don't connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.


    Background Features | Courtier
    Skills
    You gain proficiency in Insight and Persuasion

    Languages
    You can read, write and understand Elvish and Dwarvish

    Court Funcionary
    Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.

    Features & Traits
    Handy Haversack
    Warhammer and Shield
    x5 Javelins
    Explorers Pack
    Chain Mail
    Holy Symbol
    Fine Clothes
    Small Metal Bauble of the Technomancer
    Cat Ears
    (x1) Potion

    Fulcrum Items:
    Fulcrum Splint
    Armour Class: 17
    If an effect would cause Forced Movement, you can reduce it by 10 feet. In addition the Strength requirement for this armour is reduced by 1.
    (This does not include movement when you are grappled)
    Attunement: Whilst wearing and attuned to this Fulcrum you can add your Dexterity modifier, to a maximum of +1 to your Armour Class. In addition the Don/Doff speed is halved.


    Engagement Ring (Telumendil)

    Magical Items:
    Glowstick
    A small rod in strange, unnatural packaging. Seems to be from another place entirely.

    As an action you can bend this strange object. After doing this it returns to its original shape. After doing this it releases bright light in a 5 foot area around you, dim light extending for an additional 5 feet.

    When you bend the glowstick in this way, you can choose the colour it becomes from the following list: Red, Blue, Green, Yellow, Purple, Pink, Orange.
    This item remains active for one minute, after which the light fades. You can use this effect once per dusk.

    This item has no gold value and cannot be sold.


    Gaia's Escutcheon
    Shield - Soulchain Attunement

    In the Moon-Lit Tides, is an Island with The Spirit Tree. This tree was Gaia's last ditch effort to restore nature to a natural order. However, because of the strain she put on herself previously, she was unable to protect the tree from The Essence's grasp. The Spirit Tree began to wither, before Gaia herself placed her heart inside the tree, pausing it's death and Gaia's indefinitely. With this caused a surge of nature to grow throughout the forests and jungle, making nature become dangerous and protective from Gaia's desperation. Some nature became imbued with magic that could make powerful weapons or armor, but could only be wielded by those who wish to help nature grow. This shield was made from a tree know as Life's Leaf, known originally for helping nature around it grow and protect the soil from poisons and parasites.


    Everchanging Lands. As an item interaction, you can change between the fighting styles, Interception and Defense. You may do this an amount of times equal to your proficiency bonus per long rest. In addition, at the end of a long rest, you can choose which one to start in. For purposes of balance, if you choose to dip Fighter/Ranger at any point, you may not choose Defense or Interception as your secondary fighting style.

    Grace From the Grove. When using the fighting style, Defense, the wording now becomes, "While you are wearing armor or wielding this shield, you gain a +1 bonus to AC." In addition, while you are wearing armor and using this shield, you may cast the spell Shield, without using a spell slot, once per long rest.

    Mother's Fortitude. When using the fighting style, Interception, the damage you can reduce now becomes: 1d12 + your proficiency bonus (to a minimum of 0 damage). In addition, If you reduce the damage dealt by an enemy to zero with this ability, as part of the same reaction you may use your Channel Divinity: Natures Wrath.


    0cp, 0sp, 532gp, 0pp
    Carry Capacity: x/300lbs

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 532, Platinum: 0 Money
    Armor: Light, Medium, Heavy Armour, Shields
    Weapons: Simple & Martial Weapons
    Tools: None
    Languages: Common, Quori, Elvish, Dwarvish, Celestial

    Languages & Proficiencies


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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