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Dragonborn (Half-Dragon)

Ability Score Increase +2 Cha
Size Medium
Speed 30 ft.

Rarely, a dragon will take one of the humanoid races as a mate. Born from this union is a lineage carrying their ancestors blood, and with it, some of the features a dragon possesses.   Draconic Heritage   Large, draconic wings capable of true flight. Claws that can rend even the toughest of armor. Hide that can turn away the sharpest of blades. As well as a sense of pride and a temperament that can match their ancestors. It is no wonder that half-dragons are often found in positions of power, being natural leaders.   Rulers of the Sky   Just as a dragon's hoard will be fiercely defended, so too will half-dragons pour every effort into protecting what they consider theirs. Racial Features   Ability Score Improvements. Your Charisma score increases by 2.   Age. Half-dragons have inherited some of the longevity of their draconic lineage. The average half-dragon matures quickly and lives several hundred years.   Alignment. Half-Dragons act based on their own sense of what is right and wrong. As a result, they often clash with established laws, making them Chaotic in nature.   Languages. Half-Dragons can speak, read and write Common and Draconic. Because of their status as leaders, they often know one more language, the one spoken most commonly within their territory.   Darkvision. Thanks to your Draconic Origins, you have superior vision in dark and dim conditions.You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Draconic Ancestry. You have Draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Dragon Damage Type AoE Save
Black Acid 5x30ft. Line Dexterity
Blue Lightning 5x30ft. Line Dexterity
Brass Fire 5x30ft. Line Dexterity
Bronze Lightning 5x30ft. Line Dexterity
Copper Acid 5x30ft. Line Dexterity
Gold Fire 15ft. Cone Dexterity
Green Poison 15ft. Cone Constitution
Red Fire 15ft. Cone Dexterity
Silver Cold 15ft. Cone Constitution
White Cold 15ft. Cone Constitution :D
Breath Weapon. You can use your action to exhale destructive energy. Your Draconic Ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your Draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your Proficiency Bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or Long Rest.   Damage Resistance. You have Resistance to the damage type associated with your Draconic ancestry.   Wings of the Wyvern. Your draconic origin has granted you a limited ability to fly. Spreading your wings mid-air will allow you to glide. When you fall and aren't incapacitated, you can subtract up to 100 feet from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend.   Sub-Races  

Descendent of Flight

  Your draconic heritage has shown itself through stronger wings and a nimbler body. Unlike your brethren, you possess the ability to properly fly.   Ability Score Improvement. Your Dexterity score increases by 1.   Wings of the Dragon. While not wearing Heavy Armor, you have a Fly Speed of 30ft., but must land during your turn or take fall damage. At 11th level you can fly even when wearing Heavy Armor and at 16th level your fly speed increases to 60ft.  

Descendent of Claw

  Your draconic heritage has shown itself through great strength and fierce claws. You are more than capable of ripping your opponents apart with your bare hands.   Ability Score Improvement. Your Strength score increases by 1.   Claws of the Drake. Your claws are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.  

Descendent of Hide

  Your draconic heritage has shown itself through a tougher hide and protective scales, which can turn even a blade away.   Ability Score Improvement. Your Constitution score increases by 1.   Hide of the Wyrm. When you aren't wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.


Created by

DoctorrNick.

Statblock Type

Race

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