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Fisher

You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your village. Maybe the job was a means to an end- a way out of an undesirable circumstance that forced you to take up life aboard a ship. Regardless of how you began, you soon fell in love with the sea, the art of fishing, and the promise of the eternal horizon.
 

Skill Proficiencies History, Survival
Languages One of your choice
Equipment Fishing tackle, a net, a favourite fishing lure or oiled leather wading boots, a set of traveller's cloths and a belt pouch containing 10sp.

Features

Harvest the Water:
You gain advantage on ability checks made using fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a modest lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day.   Fishing Tale:
You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day you can tell your story to willing listeners. At the DM’s discursion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following table to help determine the theme of your tale or choose one that fits your character. Alternatively, work with your DM to create your own fishing tale.

Roll 1d8 Fishing Tale
1
Lobster Wrestling. You fought in hand-to-hand combat with an immense lobster.
2
It Dragged the Boat. You nearly caught a fish of monstrous size that pulled your boat for miles.
3
Fins of Pure Gold. You caught a sea animal whose fins were mate of pure gold, but another fisher stole it.
4
Ghost Fish. You are haunted by a ghost fish that only you can see.
5
Nemesis Clam. A large clam containing a pearl the size of your head claimed one of your fingers before jetting away; one day, you’ll find that clam.
6
It Swallowed the Sun. You once saw a fish leap from the water and turn day into night.
7
Dive into the Abyss. You found yourself in an underwater cave leading to the Abyss, and your luck has been sour ever since.
8
Love Story. You fell in love with a creature of pure water, but your brief romance ended tragically.

Suggested Characteristics

Fishers succeed only if they spend time at their jobs. As such, most fishers have a strong work ethic, and they admire other who earn their living honestly. Fishers tend to be superstitious, forming attachments to particular fishing lures or special fishing spots. They have a connection to the bodies of water in which they fish, and they think poorly of those whose actions adversely affect their livelihood.

Traits

Roll 1d8 Personality Trait
1
I am unmoved by the wrath of nature.
2
My friends are my crew; we sink or float together.
3
I need long stretches of quiet to clear my head.
4
Rich folk don’t know the satisfaction of hard work.
5
I laugh heartily, feel deeply, and fear nothing.
6
I work hard; nature offers no handouts.
7
I dislike bargaining; state your price and mean it.
8
Luck favours me, and I take risks others might not.

Ideal

Roll 1d6 Ideal
1
Camaraderie. Good people make even the longest voyage bearable. (Good)
2
Luck. Our luck depends on respecting its ricks – now throw this salt over your shoulder. (Lawful)
3
Daring. The richest bounty goes to those who risk everything. (Chaotic)
4
Plunder. Take all that you can and leave nothing for the scavengers. (Evil)
5
Balance. Do not fish the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral)
6
Hard Work. No wave can move a soul hard at work. (Any)

Bond

Roll 1d6 Bond
1
I lost something important in the deep sea, and I intend to find it.
2
Someone else’s greed destroyed my livelihood, and I will be compensated.
3
I will fish the many famous waters of this land.
4
The gods saved me during a terrible storm, and I will honour their gift.
5
My destiny awaits me at the bottom of a particular pond in the Feywild.
6
I must repay my village’s debt.

Flaw

Roll 1d6 Flaw
1
I am judgemental, especially of those I deem homebodies or otherwise lazy.
2
I become depressed and anxious if I’m away from the sea too long.
3
I have lived a hard life and find it difficult to empathise with others.
4
I am inclined to tell long-winded stories at inopportune times.
5
I work hard, but I play harder.
6
I am obsessed with catching an elusive aquatic beast, often to the detriment of other pursuits.


Created by

Merecraft.

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