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Barnabas Frostbeard

4 Level (0/6500 XP for level-up) Sage Background Mountain Dwarf Race / Species / Heritage CN Alignment
Monk
Level 4
Hit Dice: 4/4
1d8+3 Class 1

STR
12
+1
DEX
19
+4
CON
16
+3
INT
13
+1
WIS
15
+2
CHA
12
+1
37
Hit Points
+3
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
45
Speed (walk/run/fly)
4 / 4
Ki
+4 Expertise Bonus
+2 Proficiency Bonus
+3 Strength
+6 Dexterity
+3 Constitution
+1 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+6 Acrobatics DEX
+2 Animal Handling WIS
+3 Arcana INT
+1 Athletics STR
+1 Deception CHA
+3 History INT
+4 Insight WIS
+1 Intimidation CHA
+1 Investigation INT
skills
+2 Medicine WIS
+1 Nature INT
+2 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+1 Religion INT
+4 Sleight of Hand DEX
+4 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Quaterstaff +4 DEX 1d8+4 bludgeoning
Unarmed Strike +4 DEX 1d4+4 bludgeoning
Attacks

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common Dwarf

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Dwarf, Hill

Ability Score Increase +2 Con, +1 Wis
Size Medium
Speed 25ft

Dwarven Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.   Stonecunning: Whenever you make an Intelligence (History) check related to the Origin of stonework, you are considered proficient in the History skill and add double your Proficiency Bonus to the check, instead of your normal Proficiency Bonus.   Tool Proficiency: You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.   Dwarven Combat Training: You have proficiency with the Battleaxe, Handaxe, Light Hammer, and Warhammer.   Dwarven Resilience: You have advantage on Saving Throws against poison, and you have Resistance against poison damage.   Darkvision: Accustomed to life Underground, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.

Languages. Dwarvish, Common

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Mr Palp.

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