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Issek

4 Level (0/6500 XP for level-up) Sage Background Fire Genasi Race / Species / Heritage Lawful Neutral Alignment
Wizard
Level 4
Hit Dice: 4/4
1d6+3 Class 1

STR
10
+0
DEX
15
+2
CON
16
+3
INT
18
+4
WIS
12
+1
CHA
11
+0
30
Hit Points
+6
Initiative (DEX)
12
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
1 / 1
Chronal Shift
Spellcasting ...
+6 Attack mod
INT Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+2 Dexterity
+3 Constitution
+6 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+2 Acrobatics DEX
+1 Animal Handling WIS
+7 Arcana INT
+0 Athletics STR
+0 Deception CHA
+6 History INT
+1 Insight WIS
+0 Intimidation CHA
+6 Investigation INT
skills
+1 Medicine WIS
+4 Nature INT
+1 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+6 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +4 DEX 1d4+2 Slashing
Attacks

Spell Book

Racial Traits

  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.
  • Fire Resistance. You have resistance to fire damage.
  • Reach to the Blaze. You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.


  • Background Traits

  • Skill Proficiencies Arcana, History
  • Languages Draconic and Elvish
  • Facet -
    Animus -Esoteria


    Class Traits :

    Arcane Recovery

    You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

    For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots.

    You can recover either a 2nd-level spell slot or two 1st-level spell slots.


    School of Magic - Chronurgy Magic

    Chronal Shift

    You can magically exert limited control over the flow of time around a creature. As a reaction, after you or a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

    You can use this ability twice, and you regain any expended uses when you finish a long rest.


    Temporal Awareness

    You can add your Intelligence modifier to your initiative rolls.

    Features & Traits
    - Potion of Healing
  • Letter from Prefects
  • Background Equipment

  • A bottle of black ink, a quill, a small knife
  • a letter from a dead colleague posing a question you have not yet been able to answer
  • a set of common clothes
  • belt pouch containing 10 gp


  • Class Starting Equipment

  • Dagger
  • Wand (Arcane Focus)
  • Explorer's Pack
  • Spellbook


  • Explorer's Pack

  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

  • Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
    Cantrips known - 4

  • Produce Flame (Racial Trait Cantrip)
  • Message
  • Chill Touch
  • Toll The Dead
  • Fire Bolt


  • Prepared Spells - 4 1st Level Spell Slots - 3 2nd Level Spell Slots

  • Shield
  • Mage Armor
  • Magic Missile
  • Catapult
  • Scorching Ray
  • Enlarge / Reduce
  • Mirror Image
  • Flaming Sphere


  • Spellbook Spells

  • Comprehend Languages (Ritual)
  • Detect Magic (Ritual)
  • Find Familiar (Ritual)
  • Identify (Ritual)
  • Charm Person
  • Spellcasting
    Starting Languages

  • Common (Racial)
  • Primordial (Racial)
  • Draconic (Background)
  • Elvish (Background)


  • Class Starting Proficiencies

  • daggers
  • darts
  • slings
  • quarterstaffs
  • light crossbows


  • Skill and Saving Throw Proficiencies

  • Saving Throw Intelligence
  • Saving Throw Wisdom
  • Skill Arcana (Background)
  • Skill History (Background)
  • Skill Religion (Class)
  • Skill Investigation (Class)

  • Languages & Proficiencies


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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