Drinking
Intoxication Threshold
Your intoxication threshold is equal to your
Con score + 1.
Once a player reaches this threshold they gain
Liquid Courage.
A short rest will lower your intoxication level by 2 and a long rest will reset it.
Lesser restoration removes 4 intoxication levels.
After the Threshold
Make a Con saving throw save after each drink consumed past their threshold.
The DC is equal to 8 + the strength of the drink + your level of exhaustion.
If you fail, you gain 1 level of exhaustion. If you fail the save by 5 or more, you also fall unconscious for
1d4 hours.
Hangovers
If you have 1 level of exhaustion gained from intoxication and no intoxication levels, you have a
hangover.
While hungover, you are vulnerable to
thunder damage and have disadvantage against being blinded.
You lose your hangover at the end of a long rest or from greater restoration (must be used after exhaustion is cured).
*failing the save puts you to sleep for
1d6*10 minutes.
Drink strength | levels of intoxication | | Liquid Courage. Lasts 1 hour. |
---|
(1)Watered Down | 0.5 | | 5 temporary hit points |
(2)Weak | 1 | | Advantage on saving throws made against fear. |
(3)Moderate | 2 | | Advantage on Cha ability checks. |
(4)Strong | 3 | | Disadvantage on Wis and Dex saving throws. |
(5)Very Strong | 4 | | Disadvantage on Int and Wis ability checks. |
(6)Deadly | 5 + Con save* | | |