A jailer's primary responsibility is to keep prisoners from escaping. Jailers must often use force, or the threat of force, to keep their charges in line, as even the most carefully crafted cells, manacles, or chains can fail with time and persistence when the prisoners have the will to attempt an escape. | |
Perception | Expert 10 to find concealed objects |
Languages | Common |
Skills | Athletics Expert , Diplomacy Trained , Intimidation Expert |
STR +4 , DEX +3 , CON +1 , INT +0 , WIS +2 , CHA +0 | |
Items | Items club, crossbow (20 bolts), keyring, signal whistle, simple manacles, studded leather armor |
AC | 20 |
Saving Throws | Fort +8, Ref +10, Will +7 |
HP | 45 |
Speed | 25 ft |
Melee | Club expert +6 / +1 ] , Damage Bludgeoning |
Ranged | Crossbow expert +5 / +0 ] (range increment 120 feet, reload 1), Damage Piercing |
Special Abilities |
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