Watch officers are assigned to a certain area within a city or community. Often leading a small team of lower-ranking guards, they patrol those areas to maintain order and enforce laws. Watch officers get the job done, though their methods are not always gentle or kind. Because the watch officer is responsible to their superiors for their area, they sometimes need to make tough decisions between justice and effectiveness. Recall Knowledge - Humanoid (Society): DC 18 Unspecific Lore: DC 16 Specific Lore: DC 13 | |
Perception | +8 ( +9 to Sense Motive) |
Languages | Common |
Skills | Athletics +11 , Diplomacy +6 , Intimidation +9 , Legal Lore +7 , Society +5 |
STR +4 , DEX +1 , CON +3 , INT +0 , WIS +1 , CHA +1 | |
Items | breastplate, crossbow (20 bolts), dagger, signal whistle, steel shield (Hardness 5, 20 HP, BT 10), Warhammer |
AC | 20 |
Saving Throws | Fort +10, Ref +6, Will +8 |
HP | 45 |
Speed | 25 ft |
Melee | Warhammer +13 +8 / +3 ] (Shove) Damage Bludgeoning |
Ranged | Crossbow +10 +5 / +0 ] (range increment 120 feet, reload 1), Damage Piercing |
Special Abilities | Air of Authority (aura, emotion, mental) 10 feet. Creatures in the aura who are the same or lower level than the watch officer take a -2 status penalty to their Will DC against the watch officer's attempts to Coerce or Demoralize them. Bravery When the watch officer rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the frightened condition, reduce its value by 1. Attack of Opportunity Shield Block Sudden Charge Frequency once per round; Effect The watch officer Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy. |
Source Gamemastery Guide pg. 234 |