Charge. If the goat moves at least 20 feet straight towards a target and hits it with a ram attack on the same turn, the target takes an extra 2 [roll1d4] bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength Saving Throw or be knocked prone. Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Ram. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 3 [roll1d4+1] bludgeoning damage.
Mountains