Amphibious. The grung can breathe air and water. Poisonous Skin. Any creature that grapples the grung or otherwise comes in direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Standing Leap. The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Dagger. Melee Weapon Attack: +4 to hit, reach 5ft., or range 20/60 ft., one target. Hit: 4 1d4+2 piercing damage, and the target must succeed on a DC 12 Constitution Saving Throw or take 5 2d4 poison damage.