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Karisa Carenthes

4 Level (6 EVP /6500 XP for level-up) Athlete Background Satyr (Mirthful) Race / Species / Heritage CN Alignment
Druid (Spore)
Level 4
Hit Dice: 4/4
1d8+3 Class 1

STR
12
+1
DEX
18
+4
CON
16
+3
INT
13
+1
WIS
18
+4
CHA
13
+1
37
Hit Points
+0
Initiative (DEX)
23
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
Spellcasting ...
+6 Attack mod
WIS Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+4 Dexterity
+5 Constitution
+3 Intelligence
+6 Wisdom
+1 Charisma
saving throws
+6 Acrobatics DEX
+4 Animal Handling WIS
+1 Arcana INT
+3 Athletics STR
+1 Deception CHA
+1 History INT
+6 Insight WIS
+1 Intimidation CHA
+1 Investigation INT
skills
+4 Medicine WIS
+3 Nature INT
+4 Perception WIS
+3 Performance CHA
+1 Persuasion CHA
+1 Religion INT
+4 Sleight of Hand DEX
+4 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Club +3 STR d6+1 Bludgeoning
Attacks

Spell Book

Age. Satyrs mature and age at about the same rate as humans.

Alignment. Satyrs delight in living a life free of the mantle of law. They gravitate toward being good, but some have devious streaks and enjoy causing dismay.

Size. Satyrs range from just under 5 feet to about 6 feet in height, with generally slender builds. Your size is Medium.

Darkvision. Accustomed to forest life, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey. Satyrs are humanoid creatures with the fey subtype.

Jaded. The effects of the feywild on generations of satyrs have given them resistance to certain mental effects. You are immune to the charmed condition and have advantage on saving throws against enchantment spells and effects.

Fey Spirit. Fey creatures at heart, satyrs often have a deeper connection to emotion and idealism than those of the material plane. Choose one from the following features

Mirthful. You have proficiency in Performance. As a bonus action, you can inspire an ally that can see or hear you within 30ft with your joyful spirit, giving advantage to their next attack roll. This trait can be used two times, regaining its uses after a long rest.

Features & Traits
https://docs.google.com/spreadsheets/d/1xwDUyYQbuZSOlXotl9wvFRkCZlr5HNOTNSPARWQi7tc/edit?usp=sharing

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Cantrips
-----------
Shillelagh
Guidance
------------
1st Level Spells
------------
Healing Word
Faerie Fire
Cure Wounds
Detect Magic
Goodberry
Thunderwave
Spellcasting
Common, Sylvan, Draconic, Druidic
Herbalism Kit
Medium Armor, Light Armor, Shields
Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears

Languages & Proficiencies
The world is cruel and unfair, I must remain positive and keep my head held high.

Personality Traits
Freedom. Everyone should be free to pursue his or her livelihood.

Ideals
I died and got revived. However, my heartbeats have been slowed and muted. I seek the feeling of a fast heartbeat.

Bonds
My commitment to a positive outlook in life makes it difficult for me to properly acknowledge the horrors in life.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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